Quote Originally Posted by HanakoTheGoth View Post
Lets give demostration what it like playing dark knight lower levels - you just unlock your job . buy yourself best possible tank gear even propar melds (really dont have to do this but i just here prove a point) go into first dungeon, have all your hot keys set up. you wall to wall pull and use cooldowns accordingly like you shouldnt and. well you die. you die not because your healer didnt heal you fast enough simply puyt you die cause Squire-Enix made you squishie as you possibly be before the healer even manage get one cure II of you lose 85% of your health your healer is having hard time healing you when if this was any other tank at this level they probably wouldnt suffer at much
If we have just unlocked DRK, let's compare it to the other tanks. At level 30, they all have Rampart and Reprisal. The only other additions are Warrior with Thrill of Battle and Gunbreaker with Camouflage. All tanks also have the same base defence and HP (Warrior does have slightly higher HP, but it isn't enough to make any difference). So, unless you want to claim Paladin, and, to a lesser extent Warrior/Gunbreaker have the same issues that DRK has at those levels, then you just clearly have an unfounded hatred for Dark Knight based on faulty assumptions.

Just to make quick commentary these. They are much more reasonable than your other topic and the only thing I do want to comment on is MO gain when using Dark Mind and Dark Missionary. Tying any offensive resource to a defensive one will invariably turn that defensive option into an offensive one, which we have seen in the past with HW Warrior. Generally, it isn't a good idea to mix the 2, even TBN has this as, even though it is damage neutral in a vacuum, when you put it in a party with raid buffs, it turns into an offensive gain.