Thats what the escorts are for! . . . . wait, whats that . . . nations outside Grid cant help . . . oh ok.
Thats what the escorts are for! . . . . wait, whats that . . . nations outside Grid cant help . . . oh ok.
I dont. The current trend supports the items being split up, especially considering they're random drops.
Hyrstmill drops 2 DoH tools, 1 DoL tool and 1 DoL hat, among other various equipment. The trend for the other two would be 3 DoH tools, 1 DoL tool and 1 DoL hat, among other various equipment. This would cover all available classes.
People with DoW/M classes from nations that don't drop the items they want always have the option of trading/buying them from other players. They are unique but not untradable.
It's in the 1.22 patch notes. All things in the official patch notes are IN the game right now.
http://forum.square-enix.com/ffxiv/t...459#post660459Hamlet Cutter's Hat Required Level: 50/Requires: BTN
Now I'll admit that I've yet to actually see one but it is in the game. What's the only hamlet defense in the game currently? Hyrstmill. The others are up on most of the item database sites yet they're mysteriously missing from the patch notes. Also it's called a Hamlet Cutter's Hat, where would you think one would find it?
Hi Signakan,
Agreed.
I'm all for rewarding dedicated Gatherers & Crafters for extraordinary efforts, but when the chasm is so wide (practically 0%) for anyone outside the Top 20 Contributors (and those that are DoW or DoM that aren't part of that nation's GC)), it's basically making the majority of players *not* want to participate in Hamlet Defense on the whole.
There are a few ways that Yoshida-san and company could improve Hamlet Defense (the core battle & different conditions, etc. are fun and interesting), including:
* Having a Point System: So everyone participating can earn Points, which can then be turned in for Militia Rewards.
* Increasing the Drop Rate for Rewards for Everyone *slightly* (at least to a point where it's more discernible than a "practically 0%"-type feel right now).
* Keep the "Second Chance at Rare Loot" for the Top 20 Provisioners for those dedicated at grinding it out. OR...
* Use the OP's idea of having a Contribution Threshold that, once you reach that Threshold (for donations / contributions), you've earned that "Second Chance / Additional Chance" at Rare Loot.
That way we still reward dedicated Gatherers and Crafters, and open it up to more than just the Top 20 players, and reduce the problem of unhealthy amount of gameplay to break the Top 20.
And it incentivizes it so the entire server (all players) would feel like they weren't wasting their time in Hamlet Defense, unless they were in the Top 20 players for their entire server.
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