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  1. #1
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    It's actually 0.1% per +1 hate added. So for example if you hit a mob for 500 damage and you have +24 hate socketed you will generate 500 base damage + 2.4% additional enmity or an extra 12 for a total of 512 enmity. With heavy darklight should be able to get close to +200 enmity with a double socketed weapon and belt. Without heavy darklight, still pretty doable to do +50ish hate on just main hand and belt. An extra 5% is nothing to sneeze at in a party full of min/maxers who are outputting insane damage.
    (1)

  2. #2
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Deathgiver View Post
    It's actually 0.1% per +1 hate added. So for example if you hit a mob for 500 damage and you have +24 hate socketed you will generate 500 base damage + 2.4% additional enmity or an extra 12 for a total of 512 enmity. With heavy darklight should be able to get close to +200 enmity with a double socketed weapon and belt. Without heavy darklight, still pretty doable to do +50ish hate on just main hand and belt. An extra 5% is nothing to sneeze at in a party full of min/maxers who are outputting insane damage.
    IMO enmity melding a crafted mainhand is going to net you less enmity than you'd get using a primal weapon for extra damage, especially for WAR.
    (0)

  3. #3
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Raikki View Post
    IMO enmity melding a crafted mainhand is going to net you less enmity than you'd get using a primal weapon for extra damage, especially for WAR.
    Really situational. The LESS damage you do in a fight, the more effect increasing damage is going to have on enmity, due to the way damage is calculated. Since damage output is a flat increase per stat bonuses, increasing damage by 30 per attack is going to net a much higher percentage gain on something like Ifrit or Chimera where your auto attack is doing virtually, nothing than it would against Miser. There are obviously tradeoffs though, and if increasing damage is enough to maintain hate then it's the clear winner as you get double benefit of hate increase and faster kill. On warrior the benefit is actually 3 fold as you also get increased healing from the extra damage output.
    (0)