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  1. #1
    Player

    Join Date
    Mar 2011
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    Gridania
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    79

    Enmity+ , Devs please give us the math!

    Hello Development Team,
    First of all love the work you are all doing. This game has transformed so much and its great now, will soon be the greatest ever.

    I typically play a Tank role, and even before the materia buff in 1.22 I was running about gathering as much enmity+ as I could possibly find. I always felt it made a significant difference, but when I come across some experiments performed to put a number on it's effect, I am told that each point of enmity = .01% enmity generated.

    It MUST be more than that. Can the dev team please clarify with some solid numbers, so all us tanks can know how much we are benefitting from our enmity enhanced gear?

    How much enmity does each piece of enmity+ grant?
    Is there a cap on enmity+?

    Thanks so much =)
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    202
    Quote Originally Posted by R0ssdaddy View Post
    I always felt it made a significant difference, but when I come across some experiments performed to put a number on it's effect, I am told that each point of enmity = .01% enmity generated.

    It MUST be more than that.
    Prepare to be disappointed.
    (0)
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  3. #3
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    It's actually 0.1% per +1 hate added. So for example if you hit a mob for 500 damage and you have +24 hate socketed you will generate 500 base damage + 2.4% additional enmity or an extra 12 for a total of 512 enmity. With heavy darklight should be able to get close to +200 enmity with a double socketed weapon and belt. Without heavy darklight, still pretty doable to do +50ish hate on just main hand and belt. An extra 5% is nothing to sneeze at in a party full of min/maxers who are outputting insane damage.
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
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    144
    I can remember Yoshida talking about how complicated the calculations currently were. He kinda hinted at changes them, so maybe for 2.0 everything will be less complicated.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    79
    I have always the more enmity the better, as my gear currently stands im at ~+90 on pld, less on mrd. So all that gear nets me an extra 9%? I remember when they changed the enmity system, and said that 1hp of healing = 1hp of dmg for enmity generated. So If I heal for 100hp, I get 109 enmity points?

    Whenever I would add more enmity to my set I would feel a difference, it just seems like it would add more than that. I would REALLY appreciate some concrete mathematics from devs pls pls pls
    (1)

  6. #6
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    SE has never been one to give concrete answers on their calculations. I suggest you take a look at Kaeko Leta's Lodestone blog, live journal (linked from his blog, under his XI name Kanikan), and posts on blugartr forums. He and several other people who use much more sound testing methodology than myself have explored the effects of almost every stat in the game.
    (1)

  7. #7
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Deathgiver View Post
    It's actually 0.1% per +1 hate added. So for example if you hit a mob for 500 damage and you have +24 hate socketed you will generate 500 base damage + 2.4% additional enmity or an extra 12 for a total of 512 enmity. With heavy darklight should be able to get close to +200 enmity with a double socketed weapon and belt. Without heavy darklight, still pretty doable to do +50ish hate on just main hand and belt. An extra 5% is nothing to sneeze at in a party full of min/maxers who are outputting insane damage.
    IMO enmity melding a crafted mainhand is going to net you less enmity than you'd get using a primal weapon for extra damage, especially for WAR.
    (0)

  8. #8
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Raikki View Post
    IMO enmity melding a crafted mainhand is going to net you less enmity than you'd get using a primal weapon for extra damage, especially for WAR.
    Really situational. The LESS damage you do in a fight, the more effect increasing damage is going to have on enmity, due to the way damage is calculated. Since damage output is a flat increase per stat bonuses, increasing damage by 30 per attack is going to net a much higher percentage gain on something like Ifrit or Chimera where your auto attack is doing virtually, nothing than it would against Miser. There are obviously tradeoffs though, and if increasing damage is enough to maintain hate then it's the clear winner as you get double benefit of hate increase and faster kill. On warrior the benefit is actually 3 fold as you also get increased healing from the extra damage output.
    (0)