That's a common issue when things are made more efficient by developers. Cutting out the needless wait times actually cuts out the social interaction, which is what people spent that wait time doing.
The problem is really that some extremely casual players, and there are a lot of these, complain when there is a wait time. Eureka was universally slammed when it was current and these forums were full of negativity about it in Stormblood, because they did not like the wait time. Yet, that is one of the most memorable things about Eureka - the banter we had while waiting for NMs to spawn in /shout.
Bozja allowed for this primarily because you all formed a party while waiting for CEs to start. These parties often persisted and allowed for conversation while farming Skirmishes for ages between CEs. There was also quite a fair amount of it in CLL and Dalriada.
But the social interaction wasn't quite the same as that large scale banter that Eureka successfully created, which was just a lot of fun with 144 people there.
It's a question of whether they should listen to all those extraordinarily impatient casual players that are looking for a mobile game. I think it's not worth it and that they'll complete the content eventually after some weeks, as intended by the developers.
I think the solution really is just to make it so we are only trying to get 1 item in the first place. Or, make it so we can easily focus on getting the other types of atma ie. second type of atma comes from gold farming.I don't have much problem with the atma drop rates : that said we need a vendor to exchange atmas at a 2 to 1 rate (or maybe more).
It's not just the relics we went back to Eureka for. It was the rare treasure. I returned to Eureka casually over months and years to get the mount from Pyros. In contrast, it only took me about 3 farm attempts to get the one from Hydatos I recall.What made people come back in Eureka and B/Z. For the first one, definitely the relics.
It's that sort of thing people would go back for and then sell it on the market board. That's what MMOs were about in the old days. Someone would put the effort into getting that rare loot so they could sell it or make something rare with it, while now it's all so casualized that all old loot is devalued intentionally to consider "casual players".
At a certain point, catering to casual players actually destroys the fun even for said casual players. Because this sort of thing made playing older MMORPGs fun as a casual player. You may not have had time for much, but you could farm 3 hours for a really rare loot and then get a lot of money for it. That's what this genre was all about and now everything is just handed out like candy and that's boring.