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  1. #11
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,028
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Vanfrano View Post
    I never, ever liked him ever since he took over during 1.0 and others had already foreseen what a joke he was and still is. And I don't like Soken either.
    One of the first thing he did back in 1.0 was adding himself as a NPC in the game and starting his ridiculous PR letters from the producer...
    Simple question: Why?

    A quick look at your post history here demonstrates that you are perspicuous regarding your dislike of him, but I didn't see anything that really elaborated on why he offends you to such a degree.
    (3)
    Last edited by Carin-Eri; 08-31-2025 at 03:59 PM.

  2. #12
    Player
    Astronema's Avatar
    Join Date
    Jan 2014
    Posts
    339
    Character
    Astronema Borealis
    World
    Leviathan
    Main Class
    Archer Lv 100
    Quote Originally Posted by Carin-Eri View Post
    Simple question: Why?

    A quick look at your post history here demonstrates that you are perspicuous regarding your dislike of him, but I didn't see anything that really elaborated on why he offends you to such a degree.
    when I played anarchy online the one game director would hide inside a bar in one city. Another one would log in sometimes and just wander around and do stuff. People would have close interaction with them the way you would the mayor of a small town. You actually had the opportunity to speak with the person in charge and exchange ideas etc. I don't even think yoshi knows anything about his game outside the jpn region.
    (2)

  3. #13
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,028
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Astronema View Post
    when I played anarchy online the one game director would hide inside a bar in one city. Another one would log in sometimes and just wander around and do stuff. People would have close interaction with them the way you would the mayor of a small town. You actually had the opportunity to speak with the person in charge and exchange ideas etc. I don't even think yoshi knows anything about his game outside the jpn region.
    Fair enough.

    On the other hand, the game director of a game I played before I discovered FFXIV was outright antagonistic toward the playerbase of that game. He outright avoided any and all interaction, was pathetically easily offended and preferred to let the Community Manager play middle-man rather than directly addressing anything himself. This might not have been quite so bad had the CM hadn't had a fairly confrontational mindset toward the community.
    This meant that the CM's livestreams included a Q&A session where the CM - having no answers to any questions put to him - would say "I'll look into this thing".... and then nothing further ever came of it.

    In fact I'll never forget one particular long-running example of this. A group of players, including myself, asked for this particular thing over a period of eight years. We got promises like "all in good time" and "be patient". Polls were created - one in 2017 and another in 2020; the item we were asking for won both by a significant margin. They ignored the results. During a CM livestream this was pointed out in the Q&A session - the CM simply told us to "stop being jerks" about it. Again, said item did finally appear after eight years of begging but at that point it felt like it was less to do with players asking for it and more the fact that they'd run out of other options. Heck, even the promotional guff that they put out pre-release contained a thinly veiled insult regarding how this item was everyone's "second favourite".

    I didn't persist with the game for long after that anyway - sadly, getting something you want in a game which reduced it's content output to one 45 minute 'episode' every six months (due to turning their focus on gambleboxes) and let powercreep reduce it's more difficult content into a joke that could be cleared in 12 seconds didn't really feel like much of an achievement in the end.

    Sorry - YoshiP may have his faults. He may not be the saint that some perceive him to be. But regardless of those faults, he engages the community in a positive way. He gives us feedback. He has been known to take feedback onboard. He's clear on where the game is going.
    (2)
    Last edited by Carin-Eri; 08-31-2025 at 04:43 PM.

  4. #14
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Astronema View Post
    when I played anarchy online the one game director would hide inside a bar in one city. Another one would log in sometimes and just wander around and do stuff. People would have close interaction with them the way you would the mayor of a small town. You actually had the opportunity to speak with the person in charge and exchange ideas etc. I don't even think yoshi knows anything about his game outside the jpn region.
    Question, were those directors ever playing on a server not in the same region as they live?

    Because from what I picked up, YoshiP does indeed play his own Game, iirc he's even got pug logs up on that one Site. It just is that he plays on servers he's got good ping on and can fluently speak the same language as Most other Players there.
    (1)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  5. 08-31-2025 06:06 PM

  6. #15
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,480
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    That comment on game devs playing other games at 46:40... well touché I guess.
    (0)
    Secretly had a crush on Mao

  7. #16
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    The interviewer really did not push him at all for any even moderately hard questions. This is why you don't get content creators to interview devs for games they primarily stream.

    They just lob softball questions at him and let him opine about whatever he wants, same with the media tour. We just had a really bad expansion with very little communication that our feedback was even heard or it will get better while subscriptions tick on. We've been told we're getting less content going forward, and it's looking like the next expansion will be delayed compared to the normal schedule with no guarantee of increased quality.

    I'm not saying make him cry or harass him but put his feet to the fire a little, come on.
    (4)

  8. #17
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RokkuEkkusu View Post
    PF attitudes back in HW and SB did not help things for those who wanted job uniqueness in the long run.

    A lot of these preferences contributed to why all the roles are homogenized as they are today. People tend to take their things for granted to the point where they don't know what they've got till it's gone.
    When AST's original cards were scrambled in Stormblood, people were livid that "job lost its quirk". What I remember, however, from its release is that everyone chased getting crit cards and didn't care about other types. And it's hardly the only kind of community behavior that afftected job design, future or past.


    I mained WAR during SB, when they added def/aggro and damage stances. People cried out during Shadowbringers release how lamentable it is that the stances were removed because something something "but stance dancing is fun!!!" when the reality was that no one actually did the "stance dancing", regardless of content difficulty. You were expected to use aggro stance for first two-three GCDs at most and then switch over to "not cause dps loss for the party". To put it simply, the concept that was technically fun was removed because it wasn't utilized by the playerbase.

    DevTeam aren't saints by any means and do mistakes, but people should stop pretending that the way they play the game isn't part of the reason some of the decisions are made.
    (3)

  9. 09-01-2025 12:35 AM
    Reason
    Double posted, hold on

  10. #18
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    345
    Character
    Lorna Louvia
    World
    Lamia
    Main Class
    Machinist Lv 100
    Yeah, HW AST was an absolute blast to play, but the Alex raids were so poorly tuned that any job that didn't offer a very sharp advantage was pushed out. It was much like the attitude around Pictomamcer with FRU; AST was just way too good in that content to ignore

    The initial cards system had you draw a card, choosing to burn it to add an extra attribute for the next card or immediately use it. The Ewer was a powerful MP regen, and the Spire did the same for TP. Burning these cards made you next one an AOE.

    Spear shortened the cooldown time for abilities, but only ones used while under the effect, so it was impossible to coordinate in most content. Bole was a defense buff. Arrow was a haste, and using it on a monk could ruin their rotation from running out of TP. Meanwhile, the balance was a damage buff, a big one, too.

    So what you would do is just fish for Ewer/Spire, burn it for the AOE additional effect, and fish for Balance. Because it was ALWAYS good and extremely needed in how insanely badly set the DPS checks in the Alexander raids.

    The incoming damage of those same raids was so insane that it was why White Mages were pushed out. Having a powerful shield healer in Scholar and Astro's original design allowing you to be both a shield or regen healer with that card buff system just made WHM a worse AST in every way. I suspect this is what led to the Blood Lily. They gave WHM one of the most powerful spells in the game.
    (4)

  11. #19
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,668
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RedLolly View Post
    Arrow was a haste, and using it on a monk could ruin their rotation from running out of TP. Meanwhile, the balance was a damage buff, a big one, too.
    I used to love ASTs giving me Arrow as a newbie BLM! lol I saw some amazing ASTs under the old system too. I was awful and they still kept me and everyone else alive, while throwing out all their cards.

    When I finally got around to trying out AST, I loved being able to choose Diurnal or Nocturnal, and I usually preferred Nocturnal, despite to this day not really enjoying the other shield healers.

    Quote Originally Posted by Halivel
    DevTeam aren't saints by any means and do mistakes, but people should stop pretending that the way they play the game isn't part of the reason some of the decisions are made.
    This. Along with more vocal feedback, I really do think they pay attention to how people are actually playing the game, and that’s the impetus behind certain changes.
    (3)

  12. #20
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    This. Along with more vocal feedback, I really do think they pay attention to how people are actually playing the game, and that’s the impetus behind certain changes.
    I wouldn't be surprised if it's the case for a big chunk of combat-related changes. Unlike us and even the logs website, they have the full picture. They also do play the game, so some of the things they see first-hand.
    (3)

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