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  1. #21
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Halivel View Post
    I mained WAR during SB, when they added def/aggro and damage stances. People cried out during Shadowbringers release how lamentable it is that the stances were removed because something something "but stance dancing is fun!!!" when the reality was that no one actually did the "stance dancing", regardless of content difficulty.
    Not sure we played the same WAR or the same game. In Dungeons, stance dancing on Warrior was almost a constant for me.
    Getting the self heals on the gauge spenders with supbar healers, going into tankstance for Aggrocombos to keep up with much better dps players.

    It's just that the people that complained about it were louder then those that used and enjoyed it.

    As with most changes like these, the people that want the old status quo back were not the ones asking for what we all got.
    (6)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  2. #22
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sani2341 View Post
    Not sure we played the same WAR or the same game. In Dungeons, stance dancing on Warrior was almost a constant for me.
    Getting the self heals on the gauge spenders with supbar healers, going into tankstance for Aggrocombos to keep up with much better dps players.

    It's just that the people that complained about it were louder then those that used and enjoyed it.

    As with most changes like these, the people that want the old status quo back were not the ones asking for what we all got.
    Maybe I was just unlucky with my teams, then. Because I liked the concept of stances, but was nagged about them more than once, which is why I remember it being a point of friction.

    At least it wasn't a DC issue, since EU got split into Chaos and Light closer to the end of the expansion.
    (1)

  3. #23
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Halivel View Post
    Maybe I was just unlucky with my teams, then. Because I liked the concept of stances, but was nagged about them more than once, which is why I remember it being a point of friction.

    At least it wasn't a DC issue, since EU got split into Chaos and Light closer to the end of the expansion.
    The expectation to be dps stance only, ime, was exclusive to EX and up, where it was also expected everyone uses what tools they had for aggro.
    Dungeons people didn't care until you lost aggro or died ime.
    (2)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  4. #24
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sani2341 View Post
    The expectation to be dps stance only, ime, was exclusive to EX and up, where it was also expected everyone uses what tools they had for aggro.
    Dungeons people didn't care until you lost aggro or died ime.
    I'll just assume that someone who stepped freshly out of EX didn't change gears and was still in hard mode in their mind. That could explain those encounters, at least.
    (2)

  5. #25
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    349
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Vanfrano View Post
    I never, ever liked him ever since he took over during 1.0 and others had already foreseen what a joke he was and still is. And I don't like Soken either.
    One of the first thing he did back in 1.0 was adding himself as a NPC in the game and starting his ridiculous PR letters from the producer...
    Ah, you're one of those players still carrying the torch for 1.0. Have you considered that, after 12+ years, maybe this game just isn't for you?
    (7)

  6. #26
    Player
    JadeCurtiss's Avatar
    Join Date
    Jul 2024
    Posts
    79
    Character
    Naoto Seijima
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vanfrano View Post
    I never, ever liked him ever since he took over during 1.0 and others had already foreseen what a joke he was and still is. And I don't like Soken either.
    One of the first thing he did back in 1.0 was adding himself as a NPC in the game and starting his ridiculous PR letters from the producer...
    My dude why are you even here? So you can seethe about every little thing?
    (4)

  7. #27
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    675
    Character
    Lorna Louvia
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Halivel View Post
    I'll just assume that someone who stepped freshly out of EX didn't change gears and was still in hard mode in their mind. That could explain those encounters, at least.
    Oh no, I remember the general mentality was to be in your DPS stance as much as humanly possible for both Tanks and Healers in all levels of play, and I don't think it was ever a necessity.

    It's just an early example of how the tactics of the players in the hardest content trickled down to become the "meta" of the game.

    Shoot, that can even be shown to explain modern dungeon design. We all basically speed ran them for our roulettes, skipping side paths for chests, tanking everything as one massive group, so dungeons quickly became the mob-mob-bossX3 hallways because players wanted efficiency more that dynamic encounters.

    And it's only because we have 5 entire expansions of that efficient design that we're collectively starting to get bored of it. IMO, applying the Variant concept (maybe with a little RNG) to story dungeons is really the only way to keep both the desire for speed but some variation each go so it's not as repetitive.
    (3)

  8. #28
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,454
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Talk is cheap, the game needs less talk and more actions imo
    (7)

  9. #29
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    395
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    I liked this interview overall. He clearly thinks deeply about how the systems in games will impact players. To people saying it's not "hard hitting journalism" the man is making video games, not a politician or something. Remember this is entertainment.

    Quote Originally Posted by RedLolly View Post
    And it's only because we have 5 entire expansions of that efficient design that we're collectively starting to get bored of it. IMO, applying the Variant concept (maybe with a little RNG) to story dungeons is really the only way to keep both the desire for speed but some variation each go so it's not as repetitive.
    This will just make people mad if they happen to get the "inefficient" variation.
    (2)

  10. #30
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,087
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by JadeCurtiss View Post
    My dude why are you even here? So you can seethe about every little thing?
    I do get the impression that you've hit the nail on it's head here. Their post history demonstrates lots of angry replies which are, to quote Shakespeare's Macbeth Act 5, Scene 5 "Full of sound and fury, signifying nothing".
    (2)

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