Smoothing out the difficulty curve is definitely a good idea, instead of facerolling through "normal" and then hitting a brick wall as soon as you step into higher-end content.Didn't they say this was going to happen with variant and criterion dungeons? more or less with scaling difficulty content... Could be wrong here.
Eitherway i think having difficulty scaling rather then just one easy mode and one hardcore mode would be a good place to start.


Honestly one of the games biggest flaws is that you play content that's hilariously easy you can get past it without paying attention or something that takes a guide for most people to understand, even ext (something people consider midcore) 90% of the people doing it will look at a guide first.
Even if it was something like the with the scale you'd take more damage, New mechs or harder variations of mechs would start to show up, slowly a less forgiving enrage It would make a pretty fun and replayable model that wouldn't likely be too difficult to do.
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