Quote Originally Posted by Jeeqbit View Post
That's the entire point of Variant/Criterion.

It would be nice if they just merged Variant/Criterion with Dungeons, as a concept, but they decided to make it this separate entity.

They are making more btw and they will have variable difficulty.
Can't we have anything between "it doesn't really matter what buttons I press, we clear anyway" and "we will have to wipe 50-200 times to understand this single boss" ?

Is there even a tankbuster in so called midcore or 'normal' content, that does more than 50% damage of your max HP?
Are there aoe that makes the group wipe before the boss dies or is selfheal enough to sustain?
If you ask me the game would be probably a little more enjoyable if they increase dmg from mobs by 100% in all older dungeons - while removing most healing skills from tanks.