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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,223
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Absurdity View Post
    The problem with Criterion is that it's really just three 4-man extreme fights with some corridors connecting them.

    Not exactly what I would like out of my dungeon experience, if I only wanted to fight a single boss in a square/circle arena I already have enough options for that.
    Ironically the only thing that's not asinine in Criterion were the corridors with the trash, which is proof they can design fun and different things if they try. And difficulty wise? It's literally what's people have been asking between lukewarm dungeons where you press one button and clear it anyway and challenging content where you have to wipe 100+ times on a single boss to progress.
    (0)
    Secretly had a crush on Mao

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,107
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Didn't they say this was going to happen with variant and criterion dungeons? more or less with scaling difficulty content... Could be wrong here.

    Eitherway i think having difficulty scaling rather then just one easy mode and one hardcore mode would be a good place to start.
    (1)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,251
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    Didn't they say this was going to happen with variant and criterion dungeons? more or less with scaling difficulty content... Could be wrong here.

    Eitherway i think having difficulty scaling rather then just one easy mode and one hardcore mode would be a good place to start.
    Smoothing out the difficulty curve is definitely a good idea, instead of facerolling through "normal" and then hitting a brick wall as soon as you step into higher-end content.
    (1)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,107
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    Smoothing out the difficulty curve is definitely a good idea, instead of facerolling through "normal" and then hitting a brick wall as soon as you step into higher-end content.
    Honestly one of the games biggest flaws is that you play content that's hilariously easy you can get past it without paying attention or something that takes a guide for most people to understand, even ext (something people consider midcore) 90% of the people doing it will look at a guide first.

    Even if it was something like the with the scale you'd take more damage, New mechs or harder variations of mechs would start to show up, slowly a less forgiving enrage It would make a pretty fun and replayable model that wouldn't likely be too difficult to do.
    (0)

  5. #5
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,092
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Different tiers of difficulty are not an inherently bad idea but SE refuses to adress the core issue and that is boring job design. The massive gap between normal mode and hard mode is because of this. Jobs are by and large too easy to play so the only way SE has to create difficult encounters is to crank up the encounter difficulty to 11. It's the reason for the excessive body check fights, SE has no other recourse because they refuse the obvious solution: changing their job design philosophy.
    (2)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao
    Quote Originally Posted by os12ispeak View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  6. #6
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Saraide View Post
    Different tiers of difficulty are not an inherently bad idea but SE refuses to adress the core issue and that is boring job design. The massive gap between normal mode and hard mode is because of this. Jobs are by and large too easy to play so the only way SE has to create difficult encounters is to crank up the encounter difficulty to 11. It's the reason for the excessive body check fights, SE has no other recourse because they refuse the obvious solution: changing their job design philosophy.
    They won't mess with class design unless they rip out the foundation that caused this mess. Three words: "two minute meta". Until they stop designing and balancing jobs around this crutch, job design will always be hamstrung by that simple fact.
    (2)

  7. #7
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,211
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Raoabolic View Post
    They won't mess with class design unless they rip out the foundation that caused this mess. Three words: "two minute meta". Until they stop designing and balancing jobs around this crutch, job design will always be hamstrung by that simple fact.
    I hope they do stop designing it around that.

    Seeing WoW making a 1 button spam that performs better than 75-90% of the playerbase depending on job - feeling like FFXIV will implement something similar soon though...
    (0)

  8. #8
    Player
    theunhappypotato's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    263
    Character
    Luci Thish
    World
    Lich
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    I hope they do stop designing it around that.

    Seeing WoW making a 1 button spam that performs better than 75-90% of the playerbase depending on job - feeling like FFXIV will implement something similar soon though...
    they most likely wont cause the whoel game since SHB has been designed around it
    (0)

  9. #9
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,251
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by theunhappypotato View Post
    they most likely wont cause the whoel game since SHB has been designed around it
    And it has gotten incrementally worse since then, at some point they need to realize that the ShB design direction has driven the pve combat and job design into a corner.

    And that corner is not a very interesting one.
    (1)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,223
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Raoabolic View Post
    They won't mess with class design unless they rip out the foundation that caused this mess. Three words: "two minute meta". Until they stop designing and balancing jobs around this crutch, job design will always be hamstrung by that simple fact.
    Sure, but the 2min meta is just the tip of the iceberg, or the tree that's hiding the forest.
    Jobs were already boring before the 2min meta was even a thing, and it happened somewhere between SB and SHB.
    (0)
    Secretly had a crush on Mao

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