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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,729
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TofuLove View Post
    I think timegated nature of battlepass brings out the worst in roulette players. It rarely works in actual pvp games, and it sure doesn't work for FFXIV where typical player sees pvp as a chore. Similar thing happens in other pvp games I play, but it's usually limited to like a weekend, and rewards are balanced differently.

    I personally would like to see pvp series made permanent and expanded, so that every patch the pvp series level gets higher and higher, so that you could always catch up on the rewards and it doesn't feel forced to bring people into the mode.
    Think of it as a separate pvp level.
    Probably yeah, as long as it offers enough content but with a balance where someone starting up doesn't have to spend years grinding it up when there is years to catch up with. Having diminishing costs for older series instead of just putting them out of reach would probably be a healthier approach I think.
    (0)
    Secretly had a crush on Mao

  2. #2
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    129
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    Probably yeah, as long as it offers enough content but with a balance where someone starting up doesn't have to spend years grinding it up when there is years to catch up with. Having diminishing costs for older series instead of just putting them out of reach would probably be a healthier approach I think.
    I think that's a good idea.
    Other games i play have similar mechanic and it works quite well, also creates some differentiation between pvp and pve.


    Quote Originally Posted by Masekase_Hurricane View Post
    Frontline queues were long before they started waving the exp carrot for players. In my opinion frontline is there to pull players in and let them experience PvP with them hopefully moving on to ranked etc. Doing anything to hamper that just hurts PvP in the long term.
    we've discussed this in lengths within 20 pages of the thread. it's already hurting pvp in long term because it's seen as free exp for no participation - it needs some balancing and addressing the lethargic players.
    if pvp is not fun enough to be played for the sake of it, maybe that needs to be reviewed.
    (2)
    Last edited by TofuLove; 08-28-2025 at 07:26 PM.
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