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  1. #161
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,515
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ardeth View Post
    Honestly, I'd like the game mode more if you removed the crowd control and removed a team. 3 doesn't work. It hasn't worked. All 3 teams do is make two teams fight for 2nd place. It's absolutely moronic.
    Can't speak for NA, but I can say that people tend to hard focus the 1st team on EU most of the time, bare a few dented occasions. To be clear, not everything runs perfectly smooth, and it often occurs that groups of players just jump on what's closest to them, either objectives pulling them to the wrong team or just the wrong team being there itself, but generally people will call it out in chat and you'll have a gradual refocus. Generally in my experience, being in the leading team from the start tends to be a bad omen because you'll eventually get crushed between the 2 other teams coming for yours, until you're left behind licking your wounds while another team wins the game.

    Without a trinity system, there would be a lot less checks in place to allow the losing teams to catch up. That is of course, if the players actually understand the mode, as I said, I can't speak for NA even if I played on there before ShB (don't know how it is now).
    (3)
    Last edited by Valence; 04-20-2025 at 03:13 AM.

  2. #162
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    112
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    The reason I personally love frontlines is the 1vs1vs1 nature of it. It's more chaotic, and more fun that way. 3vs absolutely works if all teams have at least minimal experience and understanding of scores. It becomes more about strategic thinking of who to engage and when and how to control most of the map and how to get score. Majority of the time you should always be going for 1st place, with notable exceptions like super stacked teams sitting in close 2nd place.

    Unfortunately the game doesn't teach that enough, and FF14 players look down on pvp content as "lesser". Which doesn't help.
    (2)

  3. #163
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    112
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Divinemights View Post
    At this point, i think a better option is to add a requirement to Series Reward (Gear/Mount).
    The requirement would be something like 200 wins
    Right now it is too easy for leechers to leech the series reward by just AFK
    You mentioned this once before in this thread, and it actually resonates with my current thoughts on the potential solution to this "problem".

    I think that 200 wins might be a bit of a high requirement, maybe 100-150? I don't know, but it needs to be GOOD enough to be worth pursuing.

    Overall though additional gear/mount rewards for winning, on top of existing exp/tome structure would be a huge incentive to focus on winning, as well as making sure leechers/lethargic players are purged by the community.
    (0)

  4. #164
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TofuLove View Post
    You mentioned this once before in this thread, and it actually resonates with my current thoughts on the potential solution to this "problem".

    I think that 200 wins might be a bit of a high requirement, maybe 100-150? I don't know, but it needs to be GOOD enough to be worth pursuing.

    Overall though additional gear/mount rewards for winning, on top of existing exp/tome structure would be a huge incentive to focus on winning, as well as making sure leechers/lethargic players are purged by the community.
    It sounds like it should be, but it doesn't work in practice.

    The more/better rewards you offer, the more people who don't like PvP turn up and hide behind rocks. And as the force multiplier of premades increases as the meta settles, this problem becomes more pronounced.
    (4)

  5. #165
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,598
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    At the point of proposing a requirement of victories for series rewards, I personally wouldn't really go beyond 50, if it is tied exclusively to, say, "Emerge Victorious in x number of matches in PvP" to obtain a certain series rank, but then all you really accomplish is making pre-made more normalized, which in and of itself is not a problem, but this will in turn only exacerbate issues on losing teams..

    People in Frontline get so upset, so easily, when all games are practically inconsequential as is... You still get tomes, you still get EXP, you still get Series rewards, you still get Wolf marks... When you strip all these away, simply because the other team was better, then it's a lot more consequential, which will just make the game-mode a lot more toxic.. When it's a 24v24v24 mode, the amount of weight any single individual has is minimal in the grand scheme of things, especially if the alliance collectively just isn't coordinating, or playing well at all.

    Edit: and to be honest, most people that don't care / do nothing, will continue to do so, and a lot of those players probably don't care about the series reward mount in the first place, versus easy source of exp/tomes.
    (1)
    Last edited by Kaurhz; 04-22-2025 at 06:15 AM.

  6. #166
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mawlzy View Post
    It sounds like it should be, but it doesn't work in practice.

    The more/better rewards you offer, the more people who don't like PvP turn up and hide behind rocks. And as the force multiplier of premades increases as the meta settles, this problem becomes more pronounced.
    There seems to be a confusion
    We are not adding new reward, I am proposing change how existing season reward (mount/outfit only) being hand out
    It is simply apply a condition to obtain the series reward (150 wins for example)
    (1)

  7. #167
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    112
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Divinemights View Post
    There seems to be a confusion
    We are not adding new reward, I am proposing change how existing season reward (mount/outfit only) being hand out
    It is simply apply a condition to obtain the series reward (150 wins for example)
    Yeah, that's even better. The current series reward system is just bringing people into the game who don't want to be in the game because of glam/mount fomo...
    (0)

  8. #168
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    112
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mawlzy View Post
    It sounds like it should be, but it doesn't work in practice.

    The more/better rewards you offer, the more people who don't like PvP turn up and hide behind rocks. And as the force multiplier of premades increases as the meta settles, this problem becomes more pronounced.
    My hope is that by incentivising the winning condition, the reporting and kick function would be further utilised by the community. At the moment it doesn't matter if you win or lose - the rewards are basically the same, if you don't care for achievements - so nobody cares to kick/report, aside from few uncaped heroes.
    (0)

  9. #169
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TofuLove View Post
    My hope is that by incentivising the winning condition, the reporting and kick function would be further utilised by the community. At the moment it doesn't matter if you win or lose - the rewards are basically the same, if you don't care for achievements - so nobody cares to kick/report, aside from few uncaped heroes.
    I am 100% behind anything that encourages more people to report and vote kick (although as mentioned elsewhere, this is done far more effectively if the GMs take the lead and/or incorporate better auto-kick).

    I'd suggest the issue is that the people who genuinely care about the mode and try their hardest in matches are the least likely to care about any rewards that could possible be offered, simply because their volume ensures that they will achieve any realistic win total anyway. If you instead based rewards on individual win%, the existence of premades immediately becomes completely untenable.
    (2)

  10. #170
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,515
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Since the general consensus especially among lower skilled and more casual players seems to be that individual performance doesn't matter and you'll get an even 33/33/33 ratio (I've read it on those very forums too), even if thinking this is completely unhinged or uninformed, I do wonder if it would just make your "leechers" not bother and continue afk-ing in FL all the same by justifying their decision with this kind of rationale.
    Furthermore, they could also be very aware of their lack of skills and could very much think that whether or not they do actually participate changes nothing in the final result, and that they'll be happy to let the competent players carry them.

    You can call me jaded I guess but I don't think your solutions are actual solutions. Just live with them, and report if they bother you. The real solution is GMs that actually do their jobs.
    (1)

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