Quote Originally Posted by Rithy255 View Post
1. Paladin already has 4 burst buttons that deal more damage, goring blade in its current form is Not Useful or unique.
2. Rotational skills don't need to be outright "useful" they just need to be fun, if we only had "useful" skills we'd only be bursting.
A "press once every 30 seconds against bosses" button, is no more fun for me than a "press every 60 seconds when <4 targets" button.

Quote Originally Posted by Rithy255 View Post
Plus on DV AOE heals on tanks is somewhat fine if limited, the reason why you don't like it is because this game doesn't have high healing output so you feel as if a tank is taking away your job if they have some protective skills, when in reality tanks should have strong utility and even ways to provide sustain to a team, but it should also strongly be the healers job.

Though I guess if i bring up the fact we can have balanced tanks that provide great support and balanced healers we'd still find reasons to complain as healers want to feel exclusive.
It's not just content. Shake it off is also just a stronger heal than any single support ability from healers. Having some support for tanks is fine. But not strong oGCD, and not by making individual tank support abilities stronger than individual healer abilities.

Limited, but still strong, GCD support is completely fine. Clemency is a great model for support abilities on tanks.