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  1. #1
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    1. Paladin already has 4 burst buttons that deal more damage, goring blade in its current form is Not Useful or unique.
    2. Rotational skills don't need to be outright "useful" they just need to be fun, if we only had "useful" skills we'd only be bursting.
    A "press once every 30 seconds against bosses" button, is no more fun for me than a "press every 60 seconds when <4 targets" button.

    Quote Originally Posted by Rithy255 View Post
    Plus on DV AOE heals on tanks is somewhat fine if limited, the reason why you don't like it is because this game doesn't have high healing output so you feel as if a tank is taking away your job if they have some protective skills, when in reality tanks should have strong utility and even ways to provide sustain to a team, but it should also strongly be the healers job.

    Though I guess if i bring up the fact we can have balanced tanks that provide great support and balanced healers we'd still find reasons to complain as healers want to feel exclusive.
    It's not just content. Shake it off is also just a stronger heal than any single support ability from healers. Having some support for tanks is fine. But not strong oGCD, and not by making individual tank support abilities stronger than individual healer abilities.

    Limited, but still strong, GCD support is completely fine. Clemency is a great model for support abilities on tanks.
    (1)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,002
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by aiqa View Post
    A "press once every 30 seconds against bosses" button, is no more fun for me than a "press every 60 seconds when <4 targets" button.



    It's not just content. Shake it off is also just a stronger heal than any single support ability from healers. Having some support for tanks is fine. But not strong oGCD, and not by making individual tank support abilities stronger than individual healer abilities.

    Limited, but still strong, GCD support is completely fine. Clemency is a great model for support abilities on tanks.
    Pressing it every 30s is better then every 60s, personally I want it back on the combo action, even if it's less strict them it was before.

    I also disagree that shake it off is the strongest heal then any type of support ability, Kerachole is a good example of this as it's a 10% mitigation + 100 potency regen for all allies plus the fact that healer potency is outright stronger then tank potency due to healers having a boost in their passive heal and damage potencies, all it lacks is the 300 potency burst heal but is made up by its on a 30s timer, not to mention the sheer amount of other healing AOE's sage gets, other healers have their counterparts.

    Tanks Utility should be less Selfish more then anything, tanks do not need like 6 billion ways to raise their defence and have passive mitigation, of course they need to be sturdy to a degree but if healers want to heal tanks, they should actually have less mitigation and take actual damage from big pulls and bosses, Healers should actively feel a difference when putting defensive skills on tanks.

    Now in Current final fantasy 14 are tanks healing/defensive kits overtuned? 100% but also healer kits are massively overtuned to the point of parody, both in fact have so many tools that it becomes over excessive especially in normal or even ext content.

    OGCD support skills should exist, Using your OGCDs should reward you in the fact it should save some healer gcds, I dont think we need a bunch of tank supportive gcds (though i dont mind skills like clemency for emergencies). But I don't think tanks having access to some ogcds should replace the healers job entirely.

    I think my point is that both tanks and healers are massively overtuned in a very undertuned low healing output game, the way to better that is not to remove tanks tools (though im in favour of toning down skills like i mentioned shake shouldn't have burst heal) but we should actually want a game that gets us to use our tools as tanks and healers and think about them, instead of having free value with low output.

    I get healers might be upset that their healing identity is took from tanks but it's also my idenitity as a "paladin" to have healing and protection skills I rather we not default to oh you can only support in a rare emergency, go play slow dps 99% of the time, I want healers and tanks to frankly feel better rather then arguing who gets the shiny cool skills.
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    Last edited by Rithy255; 08-25-2025 at 05:15 AM.

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,386
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    Pressing it every 30s is better then every 60s, personally I want it back on the combo action, even if it's less strict them it was before.
    We already have 7 skills in our main combo, and technically current Goring Blade is a combo action. As in, it combos off of something else. What more could you possible want then?
    (0)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,002
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Carighan View Post
    We already have 7 skills in our main combo, and technically current Goring Blade is a combo action. As in, it combos off of something else. What more could you possible want then?
    "7 combo skills" No theirs not 7 skills in our main combo, you get 5 skills one that you spam three times with unique visual effects, it's the same as atonement spam 6.3+ the only difference is it looks visually different so people will point and go "wow paladin got a lot this expansion!!"

    What I'm talking about is a alternative combo pathway goring blade made it so you weren't just repeating 1, 2, 3 atonementx3 over and over as filler it meant you were alternating between 1, 2, 3 atonementx3 and 1, 2, 3 goring blade. While having two seperate bursts instead of just one massive boring one.

    Nor do I care if goring blade is "technically" a combo skill, it serves no actual purpose other then to add one extra skill to your burst (which could frankly be done by letting u use one empowered holy spirit still) nor does fight or flight serve a actual purpose because req is your burst skill.

    What more can I want then? them to make tank rotations engaging, add more combo paths and finishers, add proc attacks to them, make tanks engaging to play instead of boring filler and boring burst.
    (0)
    Last edited by Rithy255; 08-26-2025 at 06:56 AM.