Which just circles back to “okay then pin down a consistent design brief for SMN”




Which just circles back to “okay then pin down a consistent design brief for SMN”
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Final Fantasy 11 Summoner. all they have to do is delete one we have create a summoner like how it was in 11 "in" final fantasy 14 forum. that means every summon outside of carbuncle you have fight 1v1 battle to obtain . remove concept of egi's complete make them full fledged summons. with abilities player can press and use. even if they have use 1/2/1/2/1/2 button format at least its better then have 500 buttons for each individual summon
you have summons that act like pets like pheonix, odin , alexander, diablos ( then have call summons one for each individual element in the game like ifirit,shiva, titan, garuda, levithan ramuh.. its not hard not complex. no need tip toe around it. if ff11 can make it work so can 14
sense 14 rips from 11 art work no brainer. or are you saying the average ff14 player doesnt have brain power to manage that type of rotation. besides 2 min meta is a joke anyway does every summon need have every move they have different then others thats over thinking no it doesnt
Lightening is Purple it deals damage thats all that it needs
Last edited by HanakoTheGoth; 08-21-2025 at 07:23 AM.




Then you just annoy the people who like current SMN because current SMN is more vaguely relayed to Rydia than 11’s SMN isFinal Fantasy 11 Summoner. all they have to do is delete one we have create a summoner like how it was in 11 "in" final fantasy 14 forum. that means every summon outside of carbuncle you have fight 1v1 battle to obtain . remove concept of egi's complete make them full fledged summons. with abilities player can press and use. even if they have use 1/2/1/2/1/2 button format at least its better then have 500 buttons for each individual summon
you have summons that act like pets like pheonix, odin , alexander, diablos ( then have call summons one for each individual element in the game like ifirit,shiva, titan, garuda, levithan ramuh.. its not hard not complex. no need tip toe around it. if ff11 can make it work so can 14
sense 14 rips from 11 art work no brainer. or are you saying the average ff14 player doesnt have brain power to manage that type of rotation. besides 2 min meta is a joke anyway does every summon need have every move they have different then others thats over thinking no it doesnt
Lightening is Purple it deals damage thats all that it needs
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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