Page 8 of 13 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 127
  1. #71
    Player
    Aysin's Avatar
    Join Date
    Nov 2014
    Posts
    62
    Character
    Kary Carmine
    World
    Ravana
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    The jobs damage is balanced around that in general, even if savage didn't exist. They value RDM's core utility in content extending pass savage. We've also seem them balance around this as well in the past. Content like the baldesion arsenal prevents you from raising from normal means which lets you know they looked at the idea of raising in general for that content and nerfed it to preserve it's difficulty. We also see this in criterion where certain classes have more passive stats to make up for the weird compositions that come from only having a light party since the game prior to that content didn't tune the classes for it.
    They have never, not once balanced things like potencies, or made changes class design based around content you referenced such as dungeons, criterion, 24man etc. That is the topic being discussed here. Since they changed the design and strength of multiple classes (but in this case we're looking at BLM) based on what effect savage and ultimate will have on gameplay, it falls to us to resort to resource and discuss around savage and ultimate. Otherwise, we are applying too many different standards, and the discussion will not go anywhere.

    You can argue the limitations on raise and strength of party buffs in content, but they never designed the class design around this content and so we treat those as a one-off exception. Otherwise after the latest chaotic raid we would see nerf to NIN and SCH, and a buff to everything else. These are not the standard in balance and should be ignored.
    (5)

  2. #72
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    295
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    Quote Originally Posted by Carighan View Post
    In which case, what would be your explanation? It's the job Yoshi P plays himself, is he getting old and struggled personally with the outdated design?

    Like, of course it might be a different reason, but just "so noobs can play it" isn't actually something that motives a dev (other stuff to do, no time anyways, more pressing issues). In this case it'd have to be a manager who has a personal pet peeve and hence clears the backlog and prioritizes "Make Black Mage easier to play!". Otherwise it would not happen.

    It could be a host of other reasons, but none of those would be something not communicatable by marketing:

    * Fight design will no longer fit <-- we are here
    * Future engine changes don't work with the internal mechanics on a code level.
    * Something inherently broken about the implementation.
    * Upcoming full scrapping and re-impelementation of the job requires some pre-work. <-- this is just about the only reason where I can see why you'd want to not talk about it yet
    * Lots of player feedback how the job is annoying to play. <-- we know they say this independent of whether it's the actual reason or not, and they did not, so that's food for thought
    * A Black Mage died, once, and Yoshi P took personal offense.
    * Needed to rework a job, ran out of ideas, and nobody knows where the code for Scholar is kept so they couldn't do that one no matter how much the job could use it.

    There's just no reason they would not just name, tbh. Except that one. I suspect that as always the encounter designers got the first dibs on every design decision, and they said "Screw Black Mage holding us back since Shadowbringers, take cast time off or be laid off" or something to that end.
    Old Summoner is absolutely a case of the second, as much as people want to deny it or argue otherwise. Having a job literally brick itself because of engine limitations is the exact sort of scenario that would necessitate a rework.

    There was never a reality or timeline where Summoner made it out of Shadowbringers without a major rework, AND where encounter design would've improved as much as it has since then.
    (2)

  3. #73
    Player
    DeathNoodles's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    63
    Character
    Brynhildr Astra
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 100
    I'm also happy about the timer removal. BLM main for a long time. Frankly would've been happy with just adding a sound effect to it as an accessibility option but I'm not totally put off yet, I'm willing to see what 8.0 changes are like before I completely give up.
    (1)

  4. #74
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    I never liked BLM, as it always felt incredibly cluncky and punishing. But DT version of this job is surprisingly smooth and pleasant to play with. I totally agree with opinion of OP of this topic. These ice/fire timers were atrocious.
    (2)

  5. #75
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,117
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Blm is feeling fun and smooth to play. With all the movement in these fights I think the changes were needed. The jobs playrate has boomed and it's fun seeing other peeps enjoying black mage.
    (2)

  6. #76
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,607
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    Blm is feeling fun and smooth to play. With all the movement in these fights I think the changes were needed. The jobs playrate has boomed and it's fun seeing other peeps enjoying black mage.
    Yeah that's true. Unless what people were saying, BLM increase wasn't just a temporary blip. Unlike Shadowbringers and Endwalker, you actually see BLMs again every so often now. The population of those playing them in raids has increased, and seems to stay that way.
    (1)

  7. #77
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,999
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Why would you have any reason to believe it would have changed in the short term when none of the casters have changed. Like easy overpowered job in 7.2 is still easy overpowered job in 7.3 and as a result is still generally popular. That tells us absolutely nothing

    How many people will stick with the new rework when suddenly the class isn’t overpowered or something else does more damage for less work
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #78
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    418
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Im still depressed over BLM
    (3)

  9. #79
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Carighan View Post
    Yeah that's true. Unless what people were saying, BLM increase wasn't just a temporary blip. Unlike Shadowbringers and Endwalker, you actually see BLMs again every so often now. The population of those playing them in raids has increased, and seems to stay that way.
    Right now, BLM is the most popular caster outright. It's actually dominating in EX5, which is weird. But considering it can delay cooldowns safely and even save ley lines, it does track. With SMN followed by RDM in a distant second and third. All 3 of those dwarfing PCT. The fact Pictomancer isn't used in EX5 is actually extremely scary to see, because the number one reason not to pull it is that it can't sit still for its 2m burst and drops its extremely short ley line window. The number 2 being that it feels atrocious. And from my own opinions and the opinions of friends, it somehow might be both of these. The class doesn't have enough movement for how the fight is designed and how players are expected to solve it.

    It does harken to 2 points I've made. 1, the timers are actively holding the class back. We can see by its popularity bump that this is likely completely true. 2, the game is rapidly removing caster gameplay from the game.

    While point 1 is a good point to have vindication on -- the class actually feels a lot better without timers (but could use more class to it, because the class was barely a class even with them before) the second point, that the devs hate cast bars, is extremely distressing. They need to bring back caster gameplay. Either that or just remove all cast bars, they obviously don't like them at this point. And also BLM will ultimately need something added. The class feels aggressively bad below level 90, kind of like how SMN feels bad below 86. And if this is all that BLM is to be going forwards, it truly is a hollow shell of the HW and SB iterations I fell in love with. I still hate the timers, but I love the casting.
    (1)
    Endwalker and Dawntrail were mistakes on par with Heavensward.

  10. #80
    Player ViinaS's Avatar
    Join Date
    Jul 2024
    Location
    As far away from Dawntrail as possible
    Posts
    172
    Character
    Viina Sixstep
    World
    Shiva
    Main Class
    Bard Lv 100
    Quote Originally Posted by Taranok View Post
    Snip - All 3 of those dwarfing PCT. The fact Pictomancer isn't used in EX5 is actually extremely scary to see, because the number one reason not to pull it is that it can't sit still for its 2m burst and drops its extremely short ley line window. The number 2 being that it feels atrocious. And from my own opinions and the opinions of friends, it somehow might be both of these. The class doesn't have enough movement for how the fight is designed and how players are expected to solve it.

    - snip
    Not to mention PCT feels so shit cause using your hammer at all is a dps loss after that "amazing update". When I was told that I basically dropped PCT asap.
    I liked the hammer...
    (0)

Page 8 of 13 FirstFirst ... 6 7 8 9 10 ... LastLast