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  1. #1
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    But square explicitly taxes RDM for ver-raise because of how it affects savage balance

    They explicitly say they balance the jobs around savage
    The jobs damage is balanced around that in general, even if savage didn't exist. They value RDM's core utility in content extending pass savage. We've also seem them balance around this as well in the past. Content like the baldesion arsenal prevents you from raising from normal means which lets you know they looked at the idea of raising in general for that content and nerfed it to preserve it's difficulty. We also see this in criterion where certain classes have more passive stats to make up for the weird compositions that come from only having a light party since the game prior to that content didn't tune the classes for it.
    (1)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  2. #2
    Player
    Aysin's Avatar
    Join Date
    Nov 2014
    Posts
    62
    Character
    Kary Carmine
    World
    Ravana
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    The jobs damage is balanced around that in general, even if savage didn't exist. They value RDM's core utility in content extending pass savage. We've also seem them balance around this as well in the past. Content like the baldesion arsenal prevents you from raising from normal means which lets you know they looked at the idea of raising in general for that content and nerfed it to preserve it's difficulty. We also see this in criterion where certain classes have more passive stats to make up for the weird compositions that come from only having a light party since the game prior to that content didn't tune the classes for it.
    They have never, not once balanced things like potencies, or made changes class design based around content you referenced such as dungeons, criterion, 24man etc. That is the topic being discussed here. Since they changed the design and strength of multiple classes (but in this case we're looking at BLM) based on what effect savage and ultimate will have on gameplay, it falls to us to resort to resource and discuss around savage and ultimate. Otherwise, we are applying too many different standards, and the discussion will not go anywhere.

    You can argue the limitations on raise and strength of party buffs in content, but they never designed the class design around this content and so we treat those as a one-off exception. Otherwise after the latest chaotic raid we would see nerf to NIN and SCH, and a buff to everything else. These are not the standard in balance and should be ignored.
    (5)