The jobs damage is balanced around that in general, even if savage didn't exist. They value RDM's core utility in content extending pass savage. We've also seem them balance around this as well in the past. Content like the baldesion arsenal prevents you from raising from normal means which lets you know they looked at the idea of raising in general for that content and nerfed it to preserve it's difficulty. We also see this in criterion where certain classes have more passive stats to make up for the weird compositions that come from only having a light party since the game prior to that content didn't tune the classes for it.


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