The problem is Wilds is like their best selling game of all time. So they dont care about negative reviews. They know people will 'always' buy the new one.


Bro I'ma be real I stopped reading most of this real quick. I don't care at all lolYou said "every platform" but erm.. actually aren't you forgetting one teensy-weensy but ever-so-crucial little, tiny detail?
It's One platform.
As someone has already mentioned this before "most of these posts talk about Wilds' horrendous optimization rather than the game itself"
But, if you really aren't feeling that obligated to. Let me do it for you.
So if we compare Steam and Playstation stores (Xbox doesn't show an average)
*Playstation has a total of 70.9k rates with 4.21 out of 5 stars. (84.2% positive)
*Steam has 274,1k (in all languages) mixed reviews (Not recent negative that's not the total amount of whom has reviewed)
On that platform 128,402 positive reviews and 145,779 negative reviews. (46.9% positive)
And if we take that quote from earlier about most posts being about optimization. Surely you shouldn't have the trouble to bring up the conclusion that the Steam version of Wilds is badly optimized.
Game is crap. Steam version is the worst. Console versions STILL have optimization issues. It's just a simple fact. I'm not obligated to prove it because "YOU BETTER DO IT!!!! I SAID SO!!1!"


They cared. Check Capcoms twitter feed sometimes. They were saying the consumers are being problematic nonsense a week after launch when they were planning on having a public seminar about the games optimizations only to, summarized, basically go "Nah never mind. Players are stupid. And toxic. Lol."
For someone who says they don't care or stopped reading it, you're sure replying to a lot of these posts.Bro I'ma be real I stopped reading most of this real quick. I don't care at all lol
Game is crap. Steam version is the worst. Console versions STILL have optimization issues. It's just a simple fact. I'm not obligated to prove it because "YOU BETTER DO IT!!!! I SAID SO!!1!"


Everything prior to Worlds release was pretty good. But then Capcom fell into the trap of trying to cater to everybody only to please absolutely nobody. Rise was a good title. But if you're every looking to try MH from when it was good, look at Generations, or older titles. World was O.K. but it missed the mark for a lot of older players. Then wilds..... fastest game I ever personally refunded. Won't speak about others who live with us in reality though. Just not good at all.Eh, I'm not looking forward to it personally because I've never played a Monster Hunter game (nor do I want to), and Rathalos was one of my least favorite Trials BECAUSE of all the strange new mechanics it introduced that made it a pain in the ass to do synced or solo.
If its located in Dawntrail as well, even less reason for me to worry about it because I'm not that far yet, and if its time limited, welp, won't be the first collab I missed out on I suppose.
Older MonHun were very good and I have fond memories of them, but let's be honest, HR was never difficult. I can boot up 3U right now and be able to drink 2 potions in front of a Brachy before it can actually try to attack me.
Hitboxes the size of a building is not difficulty, monster had very few moves and were even slower than your own hunter (not all of them, most were). You could just go to another zone to be safe and the A.I of the monster was so dumb it could not even follow you there.
Anyway, 9-5* difficulty quests from Wilds with very short time limit is a blast in solo, it actually test your skill. We'll be able to compare with older MH when G-rank release
To be on topic, I'm intrigued about what they're going to do in FF14. Hopefully something more elaborated than the Rathalos
Last edited by Wawaya; 08-20-2025 at 09:49 AM.
Player
Yeah I very recently replayed 4U and HR is a cakewalk in that game. The only difference is in Wilds the easy hunt is over in 5 minutes compared to the easy hunt that took 10 minutes in 4U. 3U is similarly pretty chill in HR, I played it for the first time a few months ago and didn't have any issues stomping monsters with GS. The only difficulty in old HR in Monster Hunter is maybe what, back in the 2nd gen? That was the last time I remember having any trouble before G rank, and that had more to do with resources being rare and jank hitboxes than anything. I also regularly replay GU and never have any trouble until G rank. Valor GS and Valor LS just melts everything in the earlier game.Older MonHun were very good and I have fond memories of them, but let's be honest, HR was never difficult. I can boot up 3U right now and be able to drink 2 potions in front of a Brachy before it can actually try to attack me.
Hitboxes the size of a building is not difficulty, monster had very few moves and were even slower than your own hunter (not all of them, most were). You could just go to another zone to be safe and the A.I of the monster was so dumb it could not even follow you there.
Anyway, 9-5* difficulty quests from Wilds with very short time limit is a blast in solo, it actually test your skill. We'll be able to compare with older MH when G-rank release
To be on topic, I'm intrigued about what they're going to do in FF14. Hopefully something more elaborated than the Rathalos
Excited for the Wilds collab though! I hope we get an Arkveld mount, but if it's just the Seikret that's alright too.
I'm hoping they remember content beyond lv 50 can be collab'd and permanent, like the old MH collab with Rathalos in Stormblood. At least I hope the collab isn't a limited time event if it's just a boss fight so we have more content in Dawntrail. Here's to hoping it's a good collab.
... But as a healer I wouldn't count my breath on it after Rathalos. I have a feeling it's more potions and entire swathes of a healer toolkit being useless.


People post about 500k sales of wilds in this quarter. Initial hype sales were in previous one.
They do kinda care about negative reviews, since motto is pretty much "do not buy game, avoid at all cost, if you unfortunately bought it - avoid dlc".
But moronic devs instead of fixing game's performance at least drip feed content that should have been at the game release just like square enix does right now in ff14.
Their "best selling game of previous quarter" will require something rushed to release (just like wilds) in this year just to appease shareholders.
Whoever came up with collab deserves a raise. Both games share same thing - greedy unimaginative developers.
Reading this thread, I feel like Wilds is the new Seventh Umbral Calamity when it's just a good game with atrocious optimization
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