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  1. #21
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    547
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    It's bad in my opinion and they should have just made purify have two charges or reduce cc. That's all
    (0)

  2. #22
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    801
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    I play mostly Frontline. I've no problem with the changes. It makes for a faster paced game where you have to pay attention to your surroundings and be able to disengage if you sense you're going to get targeted. It's a lot more fun than sitting around waiting for Purify to come off cooldown.
    (0)

  3. #23
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,407
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Brainless Stun spam already seems overpowered and over-centralized in all pvp modes so nerfing the counter to stun spam seems silly.
    (1)

  4. #24
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Your video was good. I mostly agree, though I don't really like this change to purify. It's odd to me that of all the options they had available to balance Crowd Control they chose one of the only ones that would've actually needed them to make job changes and then didn't make the necessary changes at all.

    This is why I have a difficult time taking pvp here seriously especially post Crystal Conflict. It's silly to try to make purify better by making it cost MP, but then leaving skills in that drain MP from players. I was expecting quite a few job changes to go along with a change like that and they just didn't really do anything worthwhile outside of adding in animations for certain abilities.

    In the current state imo, they've only made an already bad system with lots of Crowd Control even worse, and now people have to manage their MP harder, and will always heal less than before, then a couple of jobs can now decimate not just your ability to heal, but your ability to escape from all that Crowd Control as well.

    I think on paper it could've been a good change if other changes came with it. Though it makes me question their design direction if they're suddenly using MP for two different functions when having it be used for recuperates was enough. It is at the very least a unique and novel idea, but much like pretty much every pvp change that has happened, doesn't seem well thought out, and doesn't seem to have been tested much.

    I think the visual updates to skills were fine, I've yet to play on the new map.
    (4)

  5. #25
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,423
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Exmo View Post
    I play mostly Frontline. I've no problem with the changes. It makes for a faster paced game where you have to pay attention to your surroundings and be able to disengage if you sense you're going to get targeted. It's a lot more fun than sitting around waiting for Purify to come off cooldown.
    How does this even happen in FL out of all places with all the downtime you have between engagements?

    Quote Originally Posted by Cynric View Post
    It's silly to try to make purify better by making it cost MP, but then leaving skills in that drain MP from players.
    It's not even making better but actually worse anyway. It's a double loss on Purify's changes.
    (0)

  6. #26
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,163
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by TofuLove View Post
    Refer to my previous comments about advantages/disadvantages of melee & ranged. To me it's very obvious you can play this mode as a melee, which is defensively (unless you are maybe viper,gunbreaker or maybe paladin). I am usually the shot caller and jumper so i know a fair bit about setting up plays. Prevalence of ranged meta is very obvious to me right now.

    "Deal with it"
    I find it hard to take you seriously now...

    Maybe I will even seen you on Light, if you play on that DC that is...
    BRD since HW in Frontline/CC and doing quite well, if refering to shot caller in PvP Frontline... there is none, you just need to get the people to move as a group pretty much, fighting two fronts or insisting being a wedge between the two other groups, is just some of the usual problems you see in Frontline when it goes sour.

    And that is pretty much all that can be said about that.

    Calling out targets in CC, makes sense, in frontline you just waste huge amounts of DPS on one insignificant target.
    (0)

  7. #27
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,147
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Didn't think about the ping bit. That's true. I have consistently under 80ms ping which is good for Canadian internet, but my goodness when they make changes like this, it's clear the development team is on a geographically small island nation with relatively good internet versus EU and NA where people are much further apart and the way status frames in FFXIV work are not kind to higher pings.
    (2)

  8. #28
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Valence View Post
    How does this even happen in FL out of all places with all the downtime you have between engagements?



    It's not even making better but actually worse anyway. It's a double loss on Purify's changes.
    You aren't wrong. I think the idea was just to be able to use it repeatably, but it doesn't feel like a lot of thought was put into the implementation.
    (0)

  9. #29
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    The only thing I like about the new purify change is that it encourages more thinking from the player to be successful. In this regard, I feel like the same result could have been achieved if they created a system of diminishing returns for crowd control like nearly every other MMO I've played does for its PvP.

    The thing I dislike most is how quickly engagements in CC are over. As soon as the teams engage someone dies within 1 to 2 seconds. I'm not sure if it's always been like this since I haven't played CC in a very long time, but outside of that short window of deciding how you're going to use your self-defense kit to not be the first one to get blown up in an engagement, it feels pretty brainless to me.

    The team doing the most unga bunga on the crystal usually wins, and there is very little to no other strategy that can be played.

    I suppose this has always been Yoshi P's design philosophy. From instanced world zones with areas you're not allowed to land your flying mounts on, to fully narrated (2 hallways + 1 boss room)x3 dungeons, its clear that he values curated experiences more than player agency.
    (4)
    Last edited by Sinstrel; 08-19-2025 at 03:16 AM.

  10. #30
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    111
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Themarvin View Post
    BRD since HW in Frontline/CC and doing quite well
    that's so funny - explains everything.
    (2)

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