Your video was good. I mostly agree, though I don't really like this change to purify. It's odd to me that of all the options they had available to balance Crowd Control they chose one of the only ones that would've actually needed them to make job changes and then didn't make the necessary changes at all.

This is why I have a difficult time taking pvp here seriously especially post Crystal Conflict. It's silly to try to make purify better by making it cost MP, but then leaving skills in that drain MP from players. I was expecting quite a few job changes to go along with a change like that and they just didn't really do anything worthwhile outside of adding in animations for certain abilities.

In the current state imo, they've only made an already bad system with lots of Crowd Control even worse, and now people have to manage their MP harder, and will always heal less than before, then a couple of jobs can now decimate not just your ability to heal, but your ability to escape from all that Crowd Control as well.

I think on paper it could've been a good change if other changes came with it. Though it makes me question their design direction if they're suddenly using MP for two different functions when having it be used for recuperates was enough. It is at the very least a unique and novel idea, but much like pretty much every pvp change that has happened, doesn't seem well thought out, and doesn't seem to have been tested much.

I think the visual updates to skills were fine, I've yet to play on the new map.