Quote Originally Posted by Umbrasin View Post
FFXIV has had a fixed server tick every 0.3s (~3.3 Hz) since its inception. While that may have worked well with the originally slow-paced content, it’s become a major issue as the pace of fights has increased. For comparison, WoW has a server tick every ~0.05s (~20 Hz). The game would play and feel much better if SE gave serious consideration to increasing the rate, at least halving it to every 0.15s.

I began seeing it as a serious issue in Savage fights during Pandaemonium with my static. We’d do the stack to spread mechanics. The stack works fine, then when the spread happens everyone just dies. We’re all in our correct spread spots, clearly reflected on my screen, so nobody made any last movements. The problem is the game is very slow to update positions. Ironically, stacks work more reliably since they’re client-side driven, unlike the spreads. Since FFXIV uses a zero-client trust model, the server only considers your last reported position, which may be up to 0.3s old. And don't even get me started on the healing lag.
I mean, random snapshots can happen due to random lags; however, the fact that your entire party got wiped tells me you guys don't understand how snapshots work in this game.

There are generally 2 major snapshot mechanics in this game.

1. That happens at the end of the cast bar
2. That happens at around 75% of the cast bar.

The one that happens at the end of the cast bar can be used with the AOE disappearing from the ground. You can use that to shimmy into the safe spot before the actual damage/ additional effect of the mechanic is applied to you. Very useful, for example, during the Landslide mechanic done by Titan.

Anyway, with that being said, I wouldn't mind them lowering the server tick as well.