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  1. #1
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    425
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    They will never change it, that's the thing. This caters probably to consoles and their era. Sometimes you go out from snapshot immediately and it doesn't count. Sometimes you go 2 seconds earlier and it still counts. Buggers me but that's how the game works eh.

    Another reason why everyone has GCD of 2.5 seconds which is mind boggling and slow compared to other mmos that use 1 seconds of GCD and it becomes even faster at proper haste gear,etc. But people with gamepads probably couldn't play with 1 second fast combat.

    In PvP this is even worse. Play Crystaline Conflict, stand on a potion and some other guy that uses sprint and runs through it will take it over you who were standing on potion point. Sometimes you run ahead of that person like 1 second ahead, yet the person from behind you will take your potion and you lose a game because of netcode. Enemy monk kicks you in potion direction, you don't take it which is fine. You now play as Monk and do the same move, enemy takes the potion even though they got kicked. Yeah absolutely disgusting.
    (3)
    Last edited by MayuAmakura; 08-17-2025 at 09:38 PM.

  2. #2
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    706
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    For those, you effectively had to begin moving as the other explosion was actually going on. Moving after is too late due to its speed, especially at my ping. In any case, I don't think that's how they intended the mechanic to be solved. What you can do is just sprint around in a circle and follow the explosions around, or for the other pattern identify the section that will be hit twice, wait for the one before it to explode, then wait for it to explode twice, then move onto it.
    This. There are some of the older fight designs that are really weird to figure out when the snapshot happens because the actual castbar does not appear or is telegraphed anywhere.

    Quote Originally Posted by MayuAmakura View Post
    They will never change it, that's the thing. This caters probably to consoles and their era. Sometimes you go out from snapshot immediately and it doesn't count. Sometimes you go 2 seconds earlier and it still counts.
    If you see the mechanic on the ground, you are already too late. The snapshot is done based on the boss's castbar most of the time and not the actual visual. It's counterintuitive but it is what it is.
    (0)

  3. #3
    Player AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    489
    Character
    Jin Sohan
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MayuAmakura View Post
    They will never change it, that's the thing. This caters probably to consoles and their era. Sometimes you go out from snapshot immediately and it doesn't count. Sometimes you go 2 seconds earlier and it still counts. Buggers me but that's how the game works eh.

    Another reason why everyone has GCD of 2.5 seconds which is mind boggling and slow compared to other mmos that use 1 seconds of GCD and it becomes even faster at proper haste gear,etc. But people with gamepads probably couldn't play with 1 second fast combat.

    In PvP this is even worse. Play Crystaline Conflict, stand on a potion and some other guy that uses sprint and runs through it will take it over you who were standing on potion point. Sometimes you run ahead of that person like 1 second ahead, yet the person from behind you will take your potion and you lose a game because of netcode. Enemy monk kicks you in potion direction, you don't take it which is fine. You now play as Monk and do the same move, enemy takes the potion even though they got kicked. Yeah absolutely disgusting.
    Yet again that "Its because of the Consoleplayers" Bullshit, is that the new "Casuals vs Raider" Topic? Now everything bad in Final has to do with Consoles?

    But lets be clear about a few things, no the Server Tick has nothing to do with Consoleplayers, the GCD has nothing to do with it either, and yes as someone which played WoW with a Gamepad, you can press fast and even a 1s GCD would not change anything, if i press X Triangle on my Controller or press 1 2, it has both the same speed, Keyboardplayer arent faster then Controllerplayer.
    (4)

  4. #4
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,072
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I don't know which issues are snapshotting and which are a server tick problem, but some mechanics just boggle my mind. I did Suzaku Unreal with friends and the platform explosions were wildly inconsistent somehow. I would be a good 2 or 3 steps away from the dividing line, clearly on the safe side and still ate the damage and the vuln sometimes.
    (1)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,089
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I don't know which issues are snapshotting and which are a server tick problem, but some mechanics just boggle my mind. I did Suzaku Unreal with friends and the platform explosions were wildly inconsistent somehow. I would be a good 2 or 3 steps away from the dividing line, clearly on the safe side and still ate the damage and the vuln sometimes.
    For those, you effectively had to begin moving as the other explosion was actually going on. Moving after is too late due to its speed, especially at my ping. In any case, I don't think that's how they intended the mechanic to be solved. What you can do is just sprint around in a circle and follow the explosions around, or for the other pattern identify the section that will be hit twice, wait for the one before it to explode, then wait for it to explode twice, then move onto it.
    (2)

  6. #6
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,072
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jeeqbit View Post
    For those, you effectively had to begin moving as the other explosion was actually going on. Moving after is too late due to its speed, especially at my ping. In any case, I don't think that's how they intended the mechanic to be solved. What you can do is just sprint around in a circle and follow the explosions around, or for the other pattern identify the section that will be hit twice, wait for the one before it to explode, then wait for it to explode twice, then move onto it.
    I understand how the mechanic works, I have cleared the Unreal quite a few times. The snapshotting on it is just absolute bs, I guess because 90% of the time, I was just fine and then a bunch of times I just got hit despite the fact that I was VERY CLEARLY IN THE SAFE ZONE. Either actually apply the knockup quickly enough that it's clear that I dodged too late and don't let me walk to the safe side at all, or match the damn animations to the snapshot. This way it's just incredibly frustrating.
    (4)

  7. #7
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,274
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I understand how the mechanic works, I have cleared the Unreal quite a few times. The snapshotting on it is just absolute bs, I guess because 90% of the time, I was just fine and then a bunch of times I just got hit despite the fact that I was VERY CLEARLY IN THE SAFE ZONE. Either actually apply the knockup quickly enough that it's clear that I dodged too late and don't let me walk to the safe side at all, or match the damn animations to the snapshot. This way it's just incredibly frustrating.
    Just live in Tokyo like the devs intended.
    (5)

  8. #8
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    413
    Character
    Shinku Tachi
    World
    Goblin
    Main Class
    Fisher Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I understand how the mechanic works, I have cleared the Unreal quite a few times. The snapshotting on it is just absolute bs, I guess because 90% of the time, I was just fine and then a bunch of times I just got hit despite the fact that I was VERY CLEARLY IN THE SAFE ZONE. Either actually apply the knockup quickly enough that it's clear that I dodged too late and don't let me walk to the safe side at all, or match the damn animations to the snapshot. This way it's just incredibly frustrating.
    This!

    SE either needs to break off the money and upgrade the technical side of things if they want fast and frantic fights. Or they need to give up the "faster = better" design philosophy the battle content team seems to have now, and slow things down a bit, so the server side can keep up.

    I'd rather have slower fights, where mechanics hit as indicated than this BS.
    (14)
    Last edited by Shinku_Tachi; 08-18-2025 at 12:53 AM. Reason: fixing a spelling error I noticed.

  9. #9
    Player
    MuraBoy's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    48
    Character
    Mura Harusame
    World
    Behemoth
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shinku_Tachi View Post
    This!

    SE either needs to break off the money and upgrade the technical side of things if they want fast and frantic fights. Or they need to give up the "faster = better" design philosophy the battle content team seems to have now, and slow things down a bit, so the server side can keep up.

    I'd rather have slower fights, where mechanics hit as indicated than this BS.
    THIS ^
    This upgrade alone would sell me 8.0 easily
    (0)

  10. #10
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    This change alone would sell me 8.0. Doubt they'll ever do it.
    (2)

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