You were the one who first introduced judgmental language, telling me I was "arguing for the sake of arguing", that I needed to "run before I could walk", and that "greed gets you nowhere". That’s not civil discourse. That’s moralizing and gatekeeping. My original point was simple: players shouldn’t be forced to settle for housing they don’t want, especially after investing time and gil. You responded by implying their desires were invalid and their priorities were wrong. That’s what started this tone shift, not me.
You say you like the ward system, apartments, and FC rooms. That’s fine. But liking something personally doesn’t make it universally effective. The fact that small plots go unclaimed while mediums and larges are flooded with bids is data, not narrative. It shows a mismatch between supply and demand, something any business-minded person should recognize.
Let's be real, this conversation stopped being "civil" the moment gender assumptions entered the mix. You were using They/Them just fine until suddenly I became "him". That shift wasn't accidental, and it wasn't neutral. It was part of a broader pattern of dismissiveness that's been present since the beginning. I didn't "bring it up", you misgendered me, and I corrected you. That's not playing a game, that's asserting basic respect. If you're apologizing, fine, but don't act like I derailed the conversation by pointing out something you did. And dragging ships into it to justify the slip? That's not just irrelevant, it's deflective.
Your experience and success in the system are valid, sure. But that doesn't give you the right to dismiss others' frustration or label it as emotional. People are allowed to be upset when a system fails them, and calling that misguided is exactly the kind of gatekeeping that shuts down real discussion.
This isn't about winning. It's about being heard. And if you can't handle that without resorting to ego, assumptions, and revisionist history, then maybe it's time to ask yourself why you're really here. If you’re truly interested in dialogue, start by acknowledging that other players’ experiences are just as real as your own.



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