

			
			
				This might seem like a good option, but we all know people will then complain about people not optimizing damage and slowing down runs because they aren't timing or quad weaving or whatever the latest greatest damage boosting trick is.Fix job design to be way more complex and everyone will be happy. Casuals dont care about optimizing damage, and midcore+ players can build up mastery of their job regardless of the difficulty of the content.
MSQ dungeons/trials can stay at a level everyone can clear with normal raids and ARs being a step up.
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