Dungeon difficulty is fine. The problem is dungeons by design are the same formula with different set dressing. The 7.3 MSQ was good in that it has the lab sequence with some different things to do than normal. Dungeons desperately need that too. I get that it's probably for dev convenience to save time, but dungeons are something everyone has to do to access all other content. It should have some variance.

Branching paths, different trash frequency, different things to do between bosses other than trash. What if there was a dungeon that when you clear the first boss you go backwards to a door that unlocked? It's not a huge thing but it's something different.