Framing accessibility as pitting "disabled players" vs. "hardcore players" is a tragic misunderstanding of what "accessibility" is.

Quote Originally Posted by Zhalar View Post
Basic MSQ dungeons should not be so difficult and challenging that disabled players have to make many attempts trying to get through them, often with various side effects (i.e. vertigo, nausea, headaches, hand cramping/numbness/tingling).
Vertigo, nausea, headaches… these sound like things caused by Dawntrail's VFX, for which I've seen no serious defense. Tweaking them would likely benefit everyone. For example, VFX that are unpleasant in the normal version of a trial are probably just as unpleasant in the extreme version, if not actually worse.

Hand cramping/numbness/tingling… I don't actually know what changed in Dawntrail that would make these more of a concern now. So, what is the cause here?