Results 1 to 10 of 36

Hybrid View

  1. #1
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Haru304 View Post
    I honestly don't think it would be entirely awful on the customer end of the fence to receive a small discount for potential loss of play-time. Same with any subscription service.

    However... I imagine that would be extremely costly to maintain and facilitate on the other side of that fence, to the point it likely wouldn't be worth it - so it's one of the few cases, PENDING THE AMOUNT OF DOWN TIME - that I'm willing to not opt in favor of the consumer.
    It's a true fact of the matter but your comment made me wonder, how much harder would it be for them to segement off data center updates based on the average player prime time?

    I almost feel like that should be pretty doable, with exceptions to major patch updates. Like idk im just riffing here, but I feel like this would be especially fair for them to have to figure out considering some of the bugs in these emergency patch updates are things that they should have been able to catch through quality testing. I think the unreal tomb drop rate not working properly comes to mind in the previous patch.

    I could be completely off in my assumptions here so feel free to correct any dumb opinion I just had lol.
    (1)

  2. #2
    Player
    Haru304's Avatar
    Join Date
    Apr 2019
    Posts
    170
    Character
    Atticus Vaelar
    World
    Balmung
    Main Class
    Dragoon Lv 91
    Quote Originally Posted by Ephremjlm View Post
    It's a true fact of the matter but your comment made me wonder, how much harder would it be for them to segement off data center updates based on the average player prime time?

    I almost feel like that should be pretty doable, with exceptions to major patch updates. Like idk im just riffing here, but I feel like this would be especially fair for them to have to figure out considering some of the bugs in these emergency patch updates are things that they should have been able to catch through quality testing. I think the unreal tomb drop rate not working properly comes to mind in the previous patch.

    I could be completely off in my assumptions here so feel free to correct any dumb opinion I just had lol.
    It would be fairier and imo, entirely doable. But I just can't see Square Enix, particularly, doing it. On their end, I imagine it would require a lot more scheduling than the usual Japanese working hours allow, which in turn leads to a lot of additional costs on the company's end to facilitate. I imagine based on what I've read on here before, as well, that there'd be some technical hang ups because of the limitations of the engine. Can't remember exactly how it goes, but even a small dialogue change seems to require a full on server shut down. On the quality control front, which I'm not impressed with in Dawntrail, I think it's likely that a staggered approach to updates would just lead to more clumsiness across the board.

    All in all, cost wise, I really wouldn't imagine it 'should' cost that much to facilitate, but every game company across the board seems to be in constant financial straits to the point opting for a staff vending machine is probably too much of an expense. I'd like to get back to a point, some day, where player goodwill trumps such things but eeeeeh. Eeeeeeh.
    (1)

  3. #3
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Haru304 View Post
    It would be fairier and imo, entirely doable. But I just can't see Square Enix, particularly, doing it. On their end, I imagine it would require a lot more scheduling than the usual Japanese working hours allow, which in turn leads to a lot of additional costs on the company's end to facilitate. I imagine based on what I've read on here before, as well, that there'd be some technical hang ups because of the limitations of the engine. Can't remember exactly how it goes, but even a small dialogue change seems to require a full on server shut down. On the quality control front, which I'm not impressed with in Dawntrail, I think it's likely that a staggered approach to updates would just lead to more clumsiness across the board.

    All in all, cost wise, I really wouldn't imagine it 'should' cost that much to facilitate, but every game company across the board seems to be in constant financial straits to the point opting for a staff vending machine is probably too much of an expense. I'd like to get back to a point, some day, where player goodwill trumps such things but eeeeeh. Eeeeeeh.
    Yeah fair enough, I see your point.
    (0)