



If we didn't have fixed home worlds, they could do a rolling maintenance and take the servers offline one at a time for the hotfix. It's what we do for the duplicate servers of the software that I work on IRL, and it's what some MMOs that utilize AWS or temporary instanced worlds for their server space can do.
However, because the in game worlds for XIV are fixed and persistent on a single server cluster, they don't get that option. It's pull the servers down, apply the patch, run the post patch checks, then put them back online.

Too many server maintenances?
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the idea of the tokens being unusable until later is comical to me, as someone who usually does 99 tokens + all weapons. you're playing a japanese video game. the issue isn't maintenance time, it's poor handling of DC travel.
Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
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