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  1. #261
    Player
    Bitmoar's Avatar
    Join Date
    Dec 2017
    Location
    Limsa Lominsa
    Posts
    81
    Character
    Ren Koi
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Carin-Eri View Post
    Again with that claim! No-one has asked for that!

    I mean, so far as Trusts go, I don't care that Trust healers can't raise. My only minor issue with Trusts is that you get sent right back to the start if you die - but you go into a Trust-led dungeon knowing that.
    Then tell us what you want, Karen. I can tell you that whatever your ideal "mode" or "difficulty" is, it will still be too difficult for someone. They'll make a new thread and we'll be right back where we started.
    (4)

  2. #262
    Player
    FlorineC's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Florine Chattelfort
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Catwho View Post
    First run through on healer, got it on the third try.

    First run through on DPS I was struggling mightily - and realized the timing issue only for a friend go to, "hey you wanna do some maps?" Since I was in with the Trusts I abandoned and went back out.

    Bout to try it again with the Trusts. Once I'm convinced I won't immediately die during that mechanic, I'll give Expert roulette a whirl again.
    Oh congrats, I'm glad you got it!
    (1)

  3. #263
    Player
    FlorineC's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Florine Chattelfort
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by MiaBlaze-Cari View Post
    It's MSQ content so it should be designed for everyone to be completed without much issues and not being a frustrating experience for some.
    Sorry for double post but I've been thinking back to this post, and this mentality in general. As much as I like the idea of making the MSQ so that literally anyone can complete it, it just isn't realistic. We already know that the current dev team is stretched thin in terms of resources, so an additional difficulty for all the MSQ content isn't really feasible. Being constrained to one difficulty for it means they literally can't please everyone, so they're forced to opt for some sort of middle ground. They can't really make the standard difficulty such that it's easily doable by someone who's blind, deaf, and a quadriplegic, for an extreme example, without making it too easy to the point of being boring and unenjoyable for many other players, and you can't make it such that it's deeply engaging for Ultimate raiders without making it too difficult to the point of being unenjoyable for a different large subset of players. It's clear that there has to be a line somewhere where where you say it's ok if this subset of players struggles a little in this content, and this subset of players is a little bored. I know some people aren't super happy with where that line is right now, but with all the praise this expansion has gotten for its battle content, I think it's in a spot that's approachable for the average player, and even the below average player if they're willing to put in a little work, be that practicing at the game to improve, or putting up a PF asking for help so you can lean on others to get you through it. In the worst case scenario this new dungeon is very doable with only three people, so even players in extreme circumstance can put up a PF explaining their situation and asking for a carry through it, be that zombie-ing through it with chain res, or literally sitting at the dungeon entrance while others do the dungeon. It's probably not the most fun way to engage with the new dungeon for many, but then again having it catered to the worst player in the game isn't fun for many others. At the end of the day, I think it's important to realize that in pretty much any case
    your preferred difficulty and enjoyment is directly coming at the cost of another player's enjoyment, and to recognize that sometimes a middle ground that's outside of your comfort zone is necessary for the health of the game.
    (5)

  4. #264
    Player
    eloralora's Avatar
    Join Date
    Jan 2025
    Location
    Gridania
    Posts
    8
    Character
    Vhana Alani
    World
    Exodus
    Main Class
    Dancer Lv 100
    I'm fairly certain Yoshi-P has outright stated that Duty Support was implemented specifically so that people could play through the MSQ without needing to run content with other players, because single-player games have become so popular lately and they wanted FFXIV to offer a single-player experience for those who want one. They have already decided that they want their game to be accessible and enjoyable to people who just want to enjoy the story. I doubt Square would agree with the idea that "maybe the game's just not for" people who have trouble with this newer content. I don't really understand why it would be an issue to give Duty Support NPCs the ability to raise, for example. I did the newest trial with Duty Support, and I'm pretty sure I "died" twice but got spared by the story buff. Shockingly, this affected literally nobody else who plays the game.

    I'm sure there are some people who are just averse to dying in dungeons because it's inconvenient and frustrating, or who give up too quickly when they'd just need a few reps to get it, but when someone says the content is genuinely too difficult or fast for them, why is it so hard to understand that they could be telling the truth? Is it really so hard to fathom experiences that aren't your own? It's not like people are asking for free Savage and Ultimate clears. They're voicing concerns about the battle content associated with the story. I primarily enjoy the story, Ex, Savage, and Ultimate content in this game, and I can't think of a single negative impact it would have on me for someone's solo MSQ dungeon run to be as easy as they want (or need) it to be.
    (10)

  5. #265
    Player
    sylphlands's Avatar
    Join Date
    Jul 2024
    Posts
    57
    Character
    I'desli Sha
    World
    Excalibur
    Main Class
    Sage Lv 100
    after reading the abhorrent replies in this thread in which people willfully misinterpret the points being made by people requesting simple accessibility options, i never want to hear a single one of you complain about this game's population being in decline ever again.
    (14)

  6. #266
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by sylphlands View Post
    after reading the abhorrent replies in this thread in which people willfully misinterpret the points being made by people requesting simple accessibility options, i never want to hear a single one of you complain about this game's population being in decline ever again.
    Unfortunately, some people feel empowered through cruelty.

    While they are bad for the game and player numbers, I am far more concerned about their impact IRL. We don't need any more individuals who regard empathy as "a fundamental weakness of Western civilization."

    Quote Originally Posted by FlorineC View Post
    At the end of the day, I think it's important to realize that in pretty much any case
    your preferred difficulty and enjoyment is directly coming at the cost of another player's enjoyment, and to recognize that sometimes a middle ground that's outside of your comfort zone is necessary for the health of the game.
    Solutions have been presented in this and other threads that overcome this problem. In fact, I'd argue, based on the responses from "both sides" of this discussion, that a middle ground leaves a greater number of people dissatisfied.
    (11)
    Last edited by Mawlzy; 08-08-2025 at 03:08 PM.

  7. #267
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,009
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Bitmoar View Post
    Then tell us what you want, Karen. I can tell you that whatever your ideal "mode" or "difficulty" is, it will still be too difficult for someone. They'll make a new thread and we'll be right back where we started.
    I've already outlined my opinion, and did so without feeling any need to resort to petty insults aimed at those I don't necessarily agree with.

    And I don't think that's necessarily true. As Mawlzy said in an earlier post, difficulty level settings already exist in solo duties - and I feel they're used perfectly in those scenarios, since you only really need use them if you fail to complete them on the first attempt.
    (8)

  8. #268
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,952
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    The sad part is, despite the OP's intention is to ask for 'easy difficulty npc mode', we all know SE would take the path of least resistance and just straight up make one dumbed down version because it's easier and cheaper for them to do rather than creating a 2nd mode entirely, then we're back to square one.

    Additionally, the game dev's really good at devsplaining & pitting their own playerbase against each other, when many of the complaints should've been directed at them.
    (8)

  9. #269
    Player
    Sebs's Avatar
    Join Date
    Jan 2023
    Posts
    10
    Character
    Sebs Felmund
    World
    Twintania
    Main Class
    Warrior Lv 100
    Are we serious with this? are you people like 70 yo so you cannot do these simple mechs we have done since ARR? "the dodge mechanics are firing too fast" what are you talking about? the boss spawns the blades like 10 seconds before they actually go off, same with the hanging chain balls, they are there for like 8 seconds before they even go off, if your reaction time is that bad i don't think you should go outside ever or atleast please dont use car.

    we need to stop this "game too hard" thinking, the fight was unique but not hard at all, we are level 100 in the game at this point, you need to play the game for hundreds of hours to get here and yet you people are complaining basic AOE:s? REALLY? honestly, as bad as it sounds you people just need to learn the game and git gud. stop complaining about everything
    (9)

  10. #270
    Player
    FlorineC's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Florine Chattelfort
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Mawlzy View Post
    Unfortunately, some people feel empowered through cruelty.
    In fact, I'd argue, based on the responses from "both sides" of this discussion, that a middle ground leaves a greater number of people dissatisfied.
    I'd be curious to see what data you have to support that argument that's more than the anecdotal evidence in this thread or others like it.

    Quote Originally Posted by Sebs View Post
    Are we serious with this? are you people like 70 yo so you cannot do these simple mechs we have done since ARR? "the dodge mechanics are firing too fast" what are you talking about? the boss spawns the blades like 10 seconds before they actually go off, same with the hanging chain balls, they are there for like 8 seconds before they even go off, if your reaction time is that bad i don't think you should go outside ever or atleast please dont use car.
    To be fair, for the Serial Torture attack there are four individual telegraphs and hits (blades, spike ball, blades, dynamo) that happen over the course of about 11 seconds. First there are the blade and spike ball telegraphs where the second set of blades and spike balls appear at the same time, 4 seconds after the initial blades telegraph. One second later (5 seconds after the first telegraph) the first hit goes off, then two seconds after that the spike balls drop (3 seconds after their telegraph), and another two seconds after that the second set of blades go off (five seconds after their telegraph). One second before the second blades go off (8 seconds after the first telegraph appeared) the dynamo telegraph appears, and then 3seconds later the dynamo goes off. So for two hits of the attack you have five seconds to react, and the other two you have three seconds. I personally think that's still ample time considering how small the distances you and considering you can safely take one hit without shields or healing even at minimum ilvl, but I don't think it helps the conversation to exaggerate how much time you actually have to react.

    Edit: Used the duty timer to measure so +/-1 second margin of error on all time estimates.
    (2)
    Last edited by FlorineC; 08-08-2025 at 03:58 PM.

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