Sorry for double post but I've been thinking back to this post, and this mentality in general. As much as I like the idea of making the MSQ so that literally anyone can complete it, it just isn't realistic. We already know that the current dev team is stretched thin in terms of resources, so an additional difficulty for all the MSQ content isn't really feasible. Being constrained to one difficulty for it means they literally can't please everyone, so they're forced to opt for some sort of middle ground. They can't really make the standard difficulty such that it's easily doable by someone who's blind, deaf, and a quadriplegic, for an extreme example, without making it too easy to the point of being boring and unenjoyable for many other players, and you can't make it such that it's deeply engaging for Ultimate raiders without making it too difficult to the point of being unenjoyable for a different large subset of players. It's clear that there has to be a line somewhere where where you say it's ok if this subset of players struggles a little in this content, and this subset of players is a little bored. I know some people aren't super happy with where that line is right now, but with all the praise this expansion has gotten for its battle content, I think it's in a spot that's approachable for the average player, and even the below average player if they're willing to put in a little work, be that practicing at the game to improve, or putting up a PF asking for help so you can lean on others to get you through it. In the worst case scenario this new dungeon is very doable with only three people, so even players in extreme circumstance can put up a PF explaining their situation and asking for a carry through it, be that zombie-ing through it with chain res, or literally sitting at the dungeon entrance while others do the dungeon. It's probably not the most fun way to engage with the new dungeon for many, but then again having it catered to the worst player in the game isn't fun for many others. At the end of the day, I think it's important to realize that in pretty much any case
your preferred difficulty and enjoyment is directly coming at the cost of another player's enjoyment, and to recognize that sometimes a middle ground that's outside of your comfort zone is necessary for the health of the game.
I'm fairly certain Yoshi-P has outright stated that Duty Support was implemented specifically so that people could play through the MSQ without needing to run content with other players, because single-player games have become so popular lately and they wanted FFXIV to offer a single-player experience for those who want one. They have already decided that they want their game to be accessible and enjoyable to people who just want to enjoy the story. I doubt Square would agree with the idea that "maybe the game's just not for" people who have trouble with this newer content. I don't really understand why it would be an issue to give Duty Support NPCs the ability to raise, for example. I did the newest trial with Duty Support, and I'm pretty sure I "died" twice but got spared by the story buff. Shockingly, this affected literally nobody else who plays the game.
I'm sure there are some people who are just averse to dying in dungeons because it's inconvenient and frustrating, or who give up too quickly when they'd just need a few reps to get it, but when someone says the content is genuinely too difficult or fast for them, why is it so hard to understand that they could be telling the truth? Is it really so hard to fathom experiences that aren't your own? It's not like people are asking for free Savage and Ultimate clears. They're voicing concerns about the battle content associated with the story. I primarily enjoy the story, Ex, Savage, and Ultimate content in this game, and I can't think of a single negative impact it would have on me for someone's solo MSQ dungeon run to be as easy as they want (or need) it to be.
after reading the abhorrent replies in this thread in which people willfully misinterpret the points being made by people requesting simple accessibility options, i never want to hear a single one of you complain about this game's population being in decline ever again.
Unfortunately, some people feel empowered through cruelty.
While they are bad for the game and player numbers, I am far more concerned about their impact IRL. We don't need any more individuals who regard empathy as "a fundamental weakness of Western civilization."
Solutions have been presented in this and other threads that overcome this problem. In fact, I'd argue, based on the responses from "both sides" of this discussion, that a middle ground leaves a greater number of people dissatisfied.
Last edited by Mawlzy; 08-08-2025 at 03:08 PM.
I've already outlined my opinion, and did so without feeling any need to resort to petty insults aimed at those I don't necessarily agree with.
And I don't think that's necessarily true. As Mawlzy said in an earlier post, difficulty level settings already exist in solo duties - and I feel they're used perfectly in those scenarios, since you only really need use them if you fail to complete them on the first attempt.
The sad part is, despite the OP's intention is to ask for 'easy difficulty npc mode', we all know SE would take the path of least resistance and just straight up make one dumbed down version because it's easier and cheaper for them to do rather than creating a 2nd mode entirely, then we're back to square one.
Additionally, the game dev's really good at devsplaining & pitting their own playerbase against each other, when many of the complaints should've been directed at them.
Are we serious with this? are you people like 70 yo so you cannot do these simple mechs we have done since ARR? "the dodge mechanics are firing too fast" what are you talking about? the boss spawns the blades like 10 seconds before they actually go off, same with the hanging chain balls, they are there for like 8 seconds before they even go off, if your reaction time is that bad i don't think you should go outside ever or atleast please dont use car.
we need to stop this "game too hard" thinking, the fight was unique but not hard at all, we are level 100 in the game at this point, you need to play the game for hundreds of hours to get here and yet you people are complaining basic AOE:s? REALLY? honestly, as bad as it sounds you people just need to learn the game and git gud. stop complaining about everything
I'd be curious to see what data you have to support that argument that's more than the anecdotal evidence in this thread or others like it.
To be fair, for the Serial Torture attack there are four individual telegraphs and hits (blades, spike ball, blades, dynamo) that happen over the course of about 11 seconds. First there are the blade and spike ball telegraphs where the second set of blades and spike balls appear at the same time, 4 seconds after the initial blades telegraph. One second later (5 seconds after the first telegraph) the first hit goes off, then two seconds after that the spike balls drop (3 seconds after their telegraph), and another two seconds after that the second set of blades go off (five seconds after their telegraph). One second before the second blades go off (8 seconds after the first telegraph appeared) the dynamo telegraph appears, and then 3seconds later the dynamo goes off. So for two hits of the attack you have five seconds to react, and the other two you have three seconds. I personally think that's still ample time considering how small the distances you and considering you can safely take one hit without shields or healing even at minimum ilvl, but I don't think it helps the conversation to exaggerate how much time you actually have to react.
Edit: Used the duty timer to measure so +/-1 second margin of error on all time estimates.
Last edited by FlorineC; 08-08-2025 at 03:58 PM.
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