Ok dude xD. You just sit there and complain free gear doesn't fall in your lap immediately. Good luck!Yeah dude because spamming shout chat for free gear is totally the play. And yeah I DO expect that if we take a short break as established players we should be able to jump back in again. Play the game a little? What do you mean DAILIES? LVL 50 dungeon runs? For weekly capped tombstones? We are all level 100, rotations aren't going to change for this content based on our gear.
Like what are you even going on about? Everything you're saying is ridiculous. If you want to white knight the game there are better ways to do it.
Below we have a transcription of what Naoki Yoshi-P Yoshida said at PAX:
- "For some players, like me, I kind of get sleepy because it's so repetitive."
If item level is preventing players who cant do the bare minimum of gear maintenance from entering a duty, then its working as intended.
Don't want to carry a collection of dead players and make a 45 minutes instance last 75 minutes only for those to get all the cards minion and rolls that they will never enjoy.
Also don't want gear item level to disappear as if all duty should be like unreal fights.
Does that makes me an elite asshole? Probably but at this point its on them to do the bare minimum work to function in the game.
They had weeks of early notice to come back and grind to prepare, its on them.
Half of what I have to say to you is probably what I already said to the other person.
1. Wasting weeks of your life running daily old lvl 50 dungeons doesn't make you a better player it wastes your life.
2. How does being able to trade dungeon gear make ilvl dissapear? I genuinely don't understand.
3. Carry a collection of dead players? I come back after months of not playing and will do enough dps with lesser gear as a tank to hold main tank position without having to provoke. Please, this game isn't that hard, you're not a god gamer for being good at FFXIV.
4. This isn't YOUR game, so you don't get to dictate the level at which people need to "enjoy" the items they get.
Last edited by Ephremjlm; 08-07-2025 at 12:44 AM.
No worries, I had my own gear, I was just looking to help others and realized there was an arbitrary barrier with dungeon gear. I know we kinda got away from that point because you take criticism towards the game personally, but if you have any real rebuttals to the points I made, i'll be here waiting.
It's not an "arbitrary" barrier - it's set based on the strength of the enemies in the particular dungeon/raid/etc. so that some people aren't simply getting one-shot by everything while contributing nothing and relying on others to just carry them through.No worries, I had my own gear, I was just looking to help others and realized there was an arbitrary barrier with dungeon gear. I know we kinda got away from that point because you take criticism towards the game personally, but if you have any real rebuttals to the points I made, i'll be here waiting.
Compared to other MMO's out there, FFXIV is extremely friendly to returning players. Catch-up crafted gear is updated every couple patches, and previous high-level tomestone gear that is still sufficient for doing the latest content is moved to the "middle" tier of tomestone that has no weekly farming cap. Compare that to other games where you have to do things like run the previous tier raid over and over as the only real source of gear needed to do the current content.It's SUCH a waste of time, and I thought this game was supposed to be friendly to those who take breaks.
Other suggestion - if you've got all that dungeon gear lying around from just runs you've done...encourage your mates to just do a few dungeon runs of their own, and they should likewise get plenty of sufficient gear.
FFXIV is much easier than most games for "catching up" after taking a break, but you still need to catch up. It doesn't mean you can expect to come back and immediately hit the new level of content after a long break with absolutely no preparation whatsoever. You still need to put in a little time to catch up - it's just much easier and quicker to do here compared to other MMO's.
Unless this was your first time playing a patch on release, the fact that item level requirements just went up should have been no surprise.
From the moment 7.2 released four months ago, attaining 725+ has been a possibility via various means. If y'all wanted to just jump straight into 7.3 without worrying about gearing up first, there was plenty of time to prepare.
Now, if you don't like FFXIV's gear treadmill, fair enough. But making dungeon gear tradable doesn't really fix that — it just means fewer people spending more time grinding it out.
The 740 gear was selling for inflated prices yesterday because the tome upgrade to 750 was added for it, so people late to that party were overpaying. That will probably calm down in a few days.
I think you misunderstood my point completely. I never said FFXIV had poor catch up mechanics. I never said FFXIV wasn't easier than most other games. Our FC spans from coast to coast and some of us like myself have to be up at 5am for work, and if they don't get off until 8pm my time and we want to play together, then the ability to simply trade otherwise useless dungeon gear (my only real point in all of this) is an unnecessary barrier, that made things far more complicated than it needed to be.It's not an "arbitrary" barrier - it's set based on the strength of the enemies in the particular dungeon/raid/etc. so that some people aren't simply getting one-shot by everything while contributing nothing and relying on others to just carry them through.
Compared to other MMO's out there, FFXIV is extremely friendly to returning players. Catch-up crafted gear is updated every couple patches, and previous high-level tomestone gear that is still sufficient for doing the latest content is moved to the "middle" tier of tomestone that has no weekly farming cap. Compare that to other games where you have to do things like run the previous tier raid over and over as the only real source of gear needed to do the current content.
Other suggestion - if you've got all that dungeon gear lying around from just runs you've done...encourage your mates to just do a few dungeon runs of their own, and they should likewise get plenty of sufficient gear.
FFXIV is much easier than most games for "catching up" after taking a break, but you still need to catch up. It doesn't mean you can expect to come back and immediately hit the new level of content after a long break with absolutely no preparation whatsoever. You still need to put in a little time to catch up - it's just much easier and quicker to do here compared to other MMO's.
The ability to trade dungeon gear literally doesn't break anything in the game, and I used all the points I brought up as support for that.
Unless this was your first time playing a patch on release, the fact that item level requirements just went up should have been no surprise.
From the moment 7.2 released four months ago, attaining 725+ has been a possibility via various means. If y'all wanted to just jump straight into 7.3 without worrying about gearing up first, there was plenty of time to prepare.
Now, if you don't like FFXIV's gear treadmill, fair enough. But making dungeon gear tradable doesn't really fix that — it just means fewer people spending more time grinding it out.
Again I think this comment completely misses the point here.
1. We are encouraged by Yoshi P. himself to take breaks and come back for patch content. First and foremost. If anyone wants to disagree with that we can have the fight I guess.
2. The people i'm talking about were gone longer than 7.2, hence why we were helping them. There obviously wasn't plenty of time to prepare because when they came back was when they came back. Idk their lives, but if they are adults with responsibilties outside of the game then who knows.
3. Making the dungeon gear tradable would have literally fixed the issue i'm talking about. I never mentioned fixing the gearing treadmill. But as a side note, less of a grind of having to do old content done a billion times with less of our combat kits? I feel like without realizing it you just suggested making the game more enjoyable as a whole.
That makes a lot of sense. And we sure did pay quite a bit lol.
Regardless my only point is that for dungeon gear which is mostly useless unless you desynth or trade for currency, it would have been nice to just trade those pieces over to get our mates over the hump. I can't see a good reason to not allow it, and god knows everyone else commenting isn't giving me a good reason.
Seems to me as if it would just be easier across the board to have at least one or two people in an FC that aren't opposed to crafting. Supply them with the needed materials.
Profit.
If none of you enjoy crafting or gathering, which is a major part of the MMORPG experience, then... I don't know what to say. As for dungeon gear... why not just run the dungeons?
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