You're motivating me to get a move on unlocking this content.
I kinda been taking my time with this since returning, but your input on the raid is honestly moving .![]()
I was one of the people actually excited for Myths of the Realm when it was announced.
I thought we would get more information on the twelve, maybe some new revelations and lore implications, because they were still quite the mystery at the time.
Imagine my disappointment when it just turned into a boss gauntlet with us fighting the actual supposed gods, they turned out to just be ancients again because everything is just ancients in the post-Endwalker era, and at the end they just peaced out of existence.
It managed to kill the "myth", the established lore of the deities and any mystery that was left, actually left me baffled with how bad that storyline was.
Same goes for this XI nostalgia trip.
Not necessarily because it draws from XI, the Ivalice raids also drew inspiration from older titles, but because there is 0 effort to integrate it into the wider world of XIV.
It's just electrope-ex-machina to deliver maximum "Hey, remember this older FF game you played?"
What's it gonna be in 8.0, use the power of Dynamis for a weekend trip to Midgar or Zanarkand?
Last edited by Absurdity; 08-06-2025 at 12:53 PM.
I did not find this second Alliance raid that interesting story-wise, especially compared to the 7.3 MSQ. I do enjoy having more voice acting though!
The last boss seemed out of nowhere. It is based on lore from the source game and a little bit of it during the cutscenes but it still felt a bit random.
Honestly, I think the issue is that there's not enough exposition or setup to make us care or understand better and I don't think playing FFXI would improve on that part besides recognizing the original characters and places. Nier felt more involved in this regard, imho, as a someone who's never played those games but has watched some playthroughs and cutscenes.
Additionally, we barely got any extra information on the raid's storyline and the characters; the plot points are mostly the same as when Jeuno was released. However, this is usual of FFXIV side storylines, in which the vast majority of relevant information is always kept for the very end.
Mechanically speaking, I think it's a good raid but we were skipping mechanics. Granted, several players of my raid were BiS-geared raiders but mechanics should not be skipped before the boss mechanical loop starts on release day. The first boss was at like 4% on our first ever pull before the adds were summoned and the fights felt short besides the third boss, which wiped us once. I found the second encounter quite nice though.
It does become tiresome for the nostalgia bait being pushed so hard when they don't blend it in well at all. I only know it's the XI raid or something and I don't care at all because I'm not interested in playing other games. I play FFXIV for FFXIV... and yes, I'm well aware they take writing from their other games and at times totally ruin a patch (looking at the horrible end of Endwalker postpatch, I hate it so much), but they could put effort into actually blending it and being original. Sigh.
Granted myths of the realm came up and the conclusion to that story was also super abysmal too :/ But there's things like the Sorrows of Werylt series that are really well written all the way through.
Last edited by TheRealDesastr; 08-07-2025 at 12:20 AM.
For the love of gods, this game should be more alt-friendly. At least drop the story requirements if you've completed it on one character & share shop purchases with the entire account, bare minimum. Support alt friendliness: https://forum.square-enix.com/ffxiv/threads/506856-Suggestion-FFXIV-Alt-Friendliness
I only played FFXI briefly on-and-off, and it was longer after the dreaded level 75 Abyssea changes that I think invalidated relics or something idk. Seekers of Adoulin had just come out I think.
I loved FFXI, if not just for how weird and unique it was to play. Even the ‘clunky’ UI of everything had a certain charm to it. Subclassing was so much fun (even if it was mostly prescribed in party content).
The XI raid content hasn’t done anything (yet) to invoke any of the same feelings I had when playing the actual game. It just feels like ‘Generic FFXIV 24-Man Raid Structure #243’ with an XI skin thrown over the top for nostalgia-baiting and generating interest through trailers/visuals/etc over the actual gameplay. There’s a brief ‘oh yeah it’s [crossover area #35] (which is effectively just a backdrop)’ then back to the usual DDR and lacklustre job mechanics lol.
I miss XI lol; I don’t have a PC/Laptop anymore or I’d probably still play it. At least it was honest about what it was, hilarious entry requirements to parties and all lol.
THIS THIS THISI was one of the people actually excited for Myths of the Realm when it was announced.
I thought we would get more information on the twelve, maybe some new revelations and lore implications, because they were still quite the mystery at the time.
Imagine my disappointment when it just turned into a boss gauntlet with us fighting the actual supposed gods, they turned out to just be ancients again because everything is just ancients in the post-Endwalker era, and at the end they just peaced out of existence.
It managed to kill the "myth", the established lore of the deities and any mystery that was left, actually left me baffled with how bad that storyline was.
We literally blitzed through two of the biggest plot points since 1.0 which were technically established before the Ascians. Their reasoning was that they just wanted to conclude everything and start fresh. Fine, I suppose. But now after patch 7.3 and knowing that it's Ascians AGAIN, what was the damn point? Are they really that incapable of writing an original story? Like good lord what is actually going on at SE? They could have made an entire expansion out of the Void AND The Twelve by themselves.
Hide your spoilers, homie.THIS THIS THIS
We literally blitzed through two of the biggest plot points since 1.0 which were technically established before the Ascians. Their reasoning was that they just wanted to conclude everything and start fresh. Fine, I suppose. But now after patch 7.3 and knowing that it's Ascians AGAIN, what was the damn point? Are they really that incapable of writing an original story? Like good lord what is actually going on at SE? They could have made an entire expansion out of the Void AND The Twelve by themselves.
Another reason I'm actually vibing with this content is because the "Walk of Echoes" was a real zone in XI, and that's the angle they took with the integration. The raid series being named "First Walk, Second Walk" and the NPCs, zones, and bosses all being "echoes" means it's NOT just shoving XI into XIV, it's properly doing a call back to XI.
https://www.bg-wiki.com/ffxi/Categor...s_Battlefields
Even in XI, the Echoes that you fought were creatures generated from other realities, iirc.
I have to agree that a weakling bossing us around that's standing 5 feet away from our faces and not getting wrecked is problematic. I yelled at my screen, "just punch his stupid face already!"Personally the questlines failures are mostly not utilising Prishe properly and making the absolute weakest Mamool Ja character possible the main antagonist. For some reason we don't just gut this level 50 dude like a fish and be done with it and it's a bit too much. I know that doesn't make for great story telling but letting us get bossed around by a comparatively weak and all around pathetic character isn't much better.
When an enemy is overpowering? Sure, listen to what they have to say. When an enemy is a weak dumb-arse? Punch him in the face.
The fact that he survived Zoraal throwing him into a bottomless pit at all made me close my eyes and contemplate closing the game back in 7.1. Why make the framing the hallucinations of a lizard realized through electrope when Shantotto and Iroha have already shown up before?I have to agree that a weakling bossing us around that's standing 5 feet away from our faces and not getting wrecked is problematic. I yelled at my screen, "just punch his stupid face already!"
When an enemy is overpowering? Sure, listen to what they have to say. When an enemy is a weak dumb-arse? Punch him in the face.
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