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  1. #1
    Player
    PharisHanasaki's Avatar
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    May 2015
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    Gridania
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    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    This is current NA mentality. It's been like that for a while, if they want to go fast that's how EVERYONE should play. They don't even stop to think if that's how the other 3 humans on their party want to play. It's all ME, ME, ME. And 100% of the time, they have a mentor's crown and possibly all but one or two jobs maxed out. You're new and want to watch a CS? Shame on you for not playing at 3am on patch day, it's old content now.

    Some are bearable, but some are toxic like the OP has described. If it's the later I just prioritize tank healing, occasionally targeting a healing spell towards the offending DPS when their HP gets really low. If they die while I'm healing the tank, it's on them. Nothing we can do with the current state of the game, dungeons are not challenging or engaging enough, and the community side of games is dying. People would rather converse with ChatGPT.
    (7)

  2. #2
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,871
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by PharisHanasaki View Post
    This is current NA mentality. It's been like that for a while, if they want to go fast that's how EVERYONE should play. They don't even stop to think if that's how the other 3 humans on their party want to play. It's all ME, ME, ME. And 100% of the time, they have a mentor's crown and possibly all but one or two jobs maxed out. You're new and want to watch a CS? Shame on you for not playing at 3am on patch day, it's old content now.

    Some are bearable, but some are toxic like the OP has described. If it's the later I just prioritize tank healing, occasionally targeting a healing spell towards the offending DPS when their HP gets really low. If they die while I'm healing the tank, it's on them. Nothing we can do with the current state of the game, dungeons are not challenging or engaging enough, and the community side of games is dying. People would rather converse with ChatGPT.
    You can just as much flip this around to argue the opposite point

    If the DPS pulls ahead and the healer is fine just healing them then the tank throws a tantrum then they aren’t considering that the other people want to go fast. Same as if the tank is fine with it but you are complaining as the healer
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You can just as much flip this around to argue the opposite point

    If the DPS pulls ahead and the healer is fine just healing them then the tank throws a tantrum then they aren’t considering that the other people want to go fast. Same as if the tank is fine with it but you are complaining as the healer
    And we go back to the same issue: ME, ME, ME. If the tank, or dps, or healer is not fine with it, I'm not fine with it because I got a team mentality. Dungeons are not hardcore content, my tank, dps, or healer could be having a rough day, a disability, are new, or just not at all in the mood to rush. When I queue for a roulette (I seldom run specific duns), I am fully conscious that I will be paired with randoms, who might NOT at all agree with my play style. If I get an unfortunate group, and I really do not wish to take say 15 minutes to complete the dungeon because I know I can do it in 7, I can eat a penalty, right? That's what the penalty is for: "I don't want to deal with this, and others seem fine so I will eat it".

    The issue is people are coming into the dungeon with the idea that EVERYONE must play however I want to play because otherwise THEY are disrupting MY play style. I still don't get who came up with that silly rule because when there's 4 people who decides which play style takes the most importance?

    So tldr; it's a team for a reason. You don't agree? Not feeling like dealing with x? /Leave, let people have their fun, go eat a sandwich and come back Tbh, I've played long enough to have teams where a dude is insisting on wall to wall pulls despite the healer clearly struggling. I've had dungeons take over 20 minutes due to wipes when they could've been less than 15 if we did smaller pulls, but no matter how we asked the tank (or dps) would not listen.
    (4)

  4. #4
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
    Posts
    6,871
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    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by PharisHanasaki View Post
    And we go back to the same issue: ME, ME, ME. If the tank, or dps, or healer is not fine with it, I'm not fine with it because I got a team mentality. Dungeons are not hardcore content, my tank, dps, or healer could be having a rough day, a disability, are new, or just not at all in the mood to rush. When I queue for a roulette (I seldom run specific duns), I am fully conscious that I will be paired with randoms, who might NOT at all agree with my play style. If I get an unfortunate group, and I really do not wish to take say 15 minutes to complete the dungeon because I know I can do it in 7, I can eat a penalty, right? That's what the penalty is for: "I don't want to deal with this, and others seem fine so I will eat it".

    The issue is people are coming into the dungeon with the idea that EVERYONE must play however I want to play because otherwise THEY are disrupting MY play style. I still don't get who came up with that silly rule because when there's 4 people who decides which play style takes the most importance?

    So tldr; it's a team for a reason. You don't agree? Not feeling like dealing with x? /Leave, let people have their fun, go eat a sandwich and come back Tbh, I've played long enough to have teams where a dude is insisting on wall to wall pulls despite the healer clearly struggling. I've had dungeons take over 20 minutes due to wipes when they could've been less than 15 if we did smaller pulls, but no matter how we asked the tank (or dps) would not listen.
    I’m trying to figure out here if you realise that we agree on this point

    If the party is not doing what you want then the best thing to do is to leave

    I was simply pointing out that your argument can be flipped and often isn’t flipped despite achieving the same thing. Just as much as a fast DPS should leave if the healer and tank don’t want to go fast a slow tank should leave if the healer and DPS want to go fast
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I’m trying to figure out here if you realise that we agree on this point

    If the party is not doing what you want then the best thing to do is to leave

    I was simply pointing out that your argument can be flipped and often isn’t flipped despite achieving the same thing. Just as much as a fast DPS should leave if the healer and tank don’t want to go fast a slow tank should leave if the healer and DPS want to go fast
    And that's why I mention that it's silly to work around "play style". Ultimately, if you want to do something your party does not, you take the penalty.
    I'm probably projecting my own experiences here, but the "toxic" behavior is refusing to leave when you are the one disrupting the run.
    It all comes down to whether a player is new or not, then to me they get to decide how they want to run it. The reason is roulettes exist for newbies to be able to run old content, the reward is there as an incentive for veteran players to put up with them.
    (1)