tank w/ thief
sage w/ cannon
4 ninjas w/ cannon
backup tank w/ cannon
[any] w/ cannon



tank w/ thief
sage w/ cannon
4 ninjas w/ cannon
backup tank w/ cannon
[any] w/ cannon





I'm glad it doesn't have exp though, as a hater it would be more annoying if more people were doing it. I don't need any exp so it wouldn't solve any of my problems with the zone.



XP would honestly be the only thing that kept me in the content. With the way they bungled OC and FT, I went in, got my demimateria and bounced. I see no reason to do the same incredibly dull fate grind I've already done many times before, just to level subjobs that are only usable in a single piece of tediously dull content. And if I need certain subjobs for future content and that means I miss out because I didn't level them now, I am ok with that. It's not like OC will be worth doing come 8.0 anyway, which makes the time sink seem even more pointless.


Though I got every job maxed out, I would have to agree to this...





DD is the leveling content but honestly they added enough improvements to keep it evergreen that it doesn't need to be the only leveling content. OC could easily be another choice.




The take you're responding to doesn't make sense because it's the usual jaded, bitter cynicism from this negative echo chamber that doesn't actually connect to reality. As you pointed out, most people will have leveled most of their main jobs by the team OC released...because it's not meant for leveling at all. It's meant as content for people to do on their lvl 100 jobs, while DD is intended as an alternate way of leveling jobs people haven't done yet (alongside the challenge of completing the entire DD perhaps on a job one is most comfortable with and has already leveled).



I think OC should've let you level your normal jobs. It would have been the glue to keep the content together better. As people should have multiple avenues on how they choose to level their other jobs in their preferred enjoyment of the game.
As it currently is, Occult Crescent has trouble keeping players interested. And the issue is Forked Tower. If you don't think Forked Tower is for you, then leveling the Phantom Jobs will feel more pointless. Meaning you have less reason to be in there aside from a mount, some glamours, a portrait, and a minion.
If OC let you level normal jobs, you might level your Phantom Jobs even if done so begrudgingly even if you don't want to do the tower. Which means in terms of player engagement and player retention, the content would've been doing its job proper.
And this exact stuff I am talking about is why the Deep Dungeon will see more frequent users, because Deep Dungeons are designed to let the player level their alternate jobs while making progress in the dungeon not only on floors but also on their aetherpool which might as well be like phantom leveling.
This would have been more reasonable had the OC capstone been accessible/non-savage content.The take you're responding to doesn't make sense because it's the usual jaded, bitter cynicism from this negative echo chamber that doesn't actually connect to reality. As you pointed out, most people will have leveled most of their main jobs by the team OC released...because it's not meant for leveling at all. It's meant as content for people to do on their lvl 100 jobs, while DD is intended as an alternate way of leveling jobs people haven't done yet (alongside the challenge of completing the entire DD perhaps on a job one is most comfortable with and has already leveled).
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




