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  1. #1
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    That's just it.

    Throughout the life span of FFXIV, players talk about not having enough bag space. What they are really saying is less that they don't have enough bag space, and more that they have issues with inventory management. They can do it, but it's not fun to do it. You spend too much time in FFXIV managing inventory, and the causes for the frequency of inventory management are bad design. Bad pity prizes are examples of things that contribute to it. To get confetti items is worse than getting nothing, because now you have the burden of having to get rid of it. I rather it be like 1 gil, because then at least I don't need throw it out later.

    The worst culprit is Eureka Anemos. I rather get 10% as many lockboxes if more of them had items of value than hundreds of lockboxes with confetti or items that have no market value because you made the drop rates so high they are worthless. They just don't understand good reward systems from a psychological or user experience standpoint.
    (1)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,982
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Esmoire View Post
    That's just it.

    Throughout the life span of FFXIV, players talk about not having enough bag space. What they are really saying is less that they don't have enough bag space, and more that they have issues with inventory management. They can do it, but it's not fun to do it. You spend too much time in FFXIV managing inventory, and the causes for the frequency of inventory management are bad design. Bad pity prizes are examples of things that contribute to it. To get confetti items is worse than getting nothing, because now you have the burden of having to get rid of it. I rather it be like 1 gil, because then at least I don't need throw it out later.

    The worst culprit is Eureka Anemos. I rather get 10% as many lockboxes if more of them had items of value than hundreds of lockboxes with confetti or items that have no market value because you made the drop rates so high they are worthless. They just don't understand good reward systems from a psychological or user experience standpoint.
    To be fair, every other MMO I've played has been an inventory management nightmare as well. And it's worse because those games did not have "recommended gear" buttons so I had to hold onto things and compare gear stats. Some of them had lockbox type items as well.
    (2)

  3. #3
    Player
    Midare's Avatar
    Join Date
    Dec 2021
    Posts
    348
    Character
    Midare Dare
    World
    Famfrit
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Esmoire View Post
    You spend too much time in FFXIV managing inventory, and the causes for the frequency of inventory management are bad design.
    Right click > Discard > Right click > Sort

    Phew, hard work!
    (0)