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  1. #21
    Player
    Bryson's Avatar
    Join Date
    Oct 2013
    Posts
    188
    Character
    Ube Icecream
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Valence View Post
    I do agree with the OP, they brought nice QoL changes and the way the content can cater to a broader audience, but they didn't even try to change anything about the gameplay inside, or improve upon it, making the core of the content another reskin of palace. It's disappointing.



    The thing you're completely missing for sure is that the optional quantum boss is all but part of deep dungeon. It just happens to require clearing that deep dungeon to access, but otherwise it's just yet another regular boss that has nothing to do with deep dungeons and rogue lites.
    "require clearing deep dungeon" and "have nothing to do with deep dungeon" are mutually exclusive.
    (1)

  2. #22
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    354
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Yes. They specifically mentioned you must have completed PotD 1-50 to access this new one. Same requirement as the others.
    I really wish they would stop doing this. I've literally beaten HoH twice. Stop locking it away from my alt!
    (3)

  3. #23
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,087
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Yes. They specifically mentioned you must have completed PotD 1-50 to access this new one. Same requirement as the others.
    I would like to know the reason why they make PotD a requirement for every Deep Dungeon.
    (2)

  4. #24
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,323
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Bryson View Post
    Palace didn't "cushion" how far back they send you if your party wipes
    Palace didn't allow you to prog the last boss in a separate instance
    Palace didn't have Quantum difficulty that allows players to decide amongst themselves how difficult they want the boss to be with "offerings."

    So yeah.. you're missing something here.
    it's still the same gameplay loop
    having slight differences doesn't make it different enough
    (8)

  5. #25
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,244
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by ACE135 View Post
    I would like to know the reason why they make PotD a requirement for every Deep Dungeon.
    I assume because its the easiest, most basic concept of a dd, which teaches the key mechs
    (1)

  6. #26
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If what happened with Occult Crescent is anything to go by, the devs probably have plans to crash the gold sack market for older Deep Dungeon drops, on the assumption that it will help pull free trial players into subscribing to current content. Increasing accessiblity to higher floors with additional start points will expedite this, especially if the new drop tables contain all the old stuff.

    I think as far as actual innovations are concerned, I would have liked them to look at the roguelite genre in general and come up with ways to implement common gameplay elements with a Final Fantasy twist. The most obvious idea would be to create a randomized 'lost action system' which gets reset after every run, allowing players to put together new builds on every playthrough. That could have been tied to a job system, or could be based off of FFXIII's draw system.

    Most of the listed changes seem to be about quality of life rather than about making the core gameplay loop more interesting. The problem is that they don't know how to iteratively innovate on an existing formula to keep it fresh.
    (2)

  7. #27
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,944
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Lyth View Post
    [...]Most of the listed changes seem to be about quality of life rather than about making the core gameplay loop more interesting. The problem is that they don't know how to iteratively innovate on an existing formula to keep it fresh.
    I'm glad to know there are other people thinking something similar. I did not watch the LL & was simply going by what my friends relayed to me, and stuffs like OP. But the first thing that came to my mind was "Aren't we supposed to have these smooth experience to begin with anyway since PotD if they ever bother to revisit these older contents? Why are these even sold as 'new feature'?"
    (2)

  8. #28
    Player
    Moggwa's Avatar
    Join Date
    May 2019
    Posts
    30
    Character
    Madhin Sari
    World
    Alpha
    Main Class
    Monk Lv 100
    ...it's almost as if every Deep Dungeon is the same.
    (0)

  9. #29
    Player
    Moggwa's Avatar
    Join Date
    May 2019
    Posts
    30
    Character
    Madhin Sari
    World
    Alpha
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sekundessounet View Post
    Not to disregard your feelings because you can be disappointed for any reason, but to come back on this specific line : when they said "new plans for Deep Dungeon", it meant that they were actually planning on doing a new one. They stopped after HoH and Orthos was also tentative, so it was a way of saying that the format will continue on.

    For the rest, well, Deep Dungeon will still be Deep Dungeon. If it was a wildly different progression, where you bring your actual gear from outside, might as well just be a new piece of content. No matter what, Deep Dungeon will always be a set number of floor, procedurally generated, where you level up and improve a weapon you can take outside after some time. Then again, if a new piece of content akin to Deep Dungeon but with these changes appeals to you, it's always good to voice that you want something like that !

    For what makes it different, it is the setting of course, but also the mechanics have been quite improved, especially how this content deals with wipes for progression towards Floor 100. I think Votives are also added on top of regular floor effects, but someone might correct me on that.

    And what really sets this one apart I think is the floor 99 boss and its instance. The fact that it is a boss whose difficulty is adjusted by player input is very interesting to me, and if it works out it could be a great idea to expand to other pieces of content.
    ^This right here
    (0)

  10. #30
    Player
    Gwenkatsu's Avatar
    Join Date
    Jun 2024
    Posts
    288
    Character
    Gwenkatsu Furokane
    World
    Shiva
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Yes. They specifically mentioned you must have completed PotD 1-50 to access this new one. Same requirement as the others.
    Thanks for the clarification.
    Sounds like the fourth DD will get the same treatment by me as the other three
    (1)

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