Quote Originally Posted by All_Nonsense View Post
You're conflating my criticism of SE's lack of important and expensive attention being given to FF14 when they HAD the money, time, and player goodwill to do it with me somehow being unfamiliar with how corporations function in a fundamental sense.
I get what you're saying—and it’s valid: SE had the money, goodwill, and player trust to fund meaningful improvements to FFXIV, but chose not to.

If my tone came across like I was explaining how corporations work instead of engaging with your point, Let me clarify:

You’re highlighting a straightforward oversight: SE could’ve reinvested into XIV’s engine or QoL, but didn’t—even when they had the means.

My perspective on corporate budgeting mechanics isn’t meant to dismiss that—it’s to explain why profits often get overshadowed by broader company priorities. But context isn’t an excuse.

I’m just as frustrated seeing how little’s changed over the years—especially when players have been practically begging for core improvements since Shadowbringers. SE could’ve used that momentum to overhaul outdated systems, improve backend tools, or finally address long-standing issues like glam limits and housing—not exactly cutting-edge tech, but rather long-overdue maintenance.

I don’t think failed projects like Forspoken or Avengers are the reason XIV didn’t get love—but they do show how misaligned SE’s priorities have been. It’s hard to watch revenue from the company’s strongest title be funnelled into duds while the flagship MMO coasts.

So yeah—we might be looking at it from different angles, but we’re both calling out the same thing in the end: SE had what it needed to do right by XIV players… and it didn’t. So now they need to.