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  1. #61
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Duuude007 View Post
    You seriously think its going to break the job? Have a little faith. WAR will not lose relevance, its role will simply be more focused. As these jobs were initially designed.

    PLD: Protection
    WAR: Crowd control
    MNK: Fast Melee
    DRG: Critical Melee
    BRD: Wild card support
    WHM: Healer
    BLM: Nuker
    I'd rather get a blm with sleepga for crowd control.
    A pld for tanking if war now sucks at it.
    And a mnk for DDing if I need a melee DD.

    berserker is going to have to sky rocket war's damage output for this nerf not to break the job. and even then you are reducing war to "uhh well, no pld? lets get a war" or "uhh I guess we could get a war to DD... there's nothing else available"
    (0)
    Last edited by Majidah; 05-01-2012 at 02:37 PM.

  2. #62
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    It's funny that you will defend the class/job that you play. Warrior is OP right now. Don't deny it. And this "breaking" the class is NOT because Paladin sucks. It's because Warrior is OP. Devs said it themselves.
    (2)

  3. #63
    Player
    buritoslicer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomnisa
    Posts
    653
    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    OP MRD IS OP. Can't deny that at all, and here I got all excited that PLD had some decent damage mediation to tank properly... just to find out that MRD can do the same while out damaging us. : /
    (1)
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  4. #64
    Player

    Join Date
    Mar 2011
    Posts
    144
    Quote Originally Posted by Scotchio View Post
    I would like to see the main stats changed a bit. WAR's main starts are STR and VIT, I think? Thats why they have huge HP pools.

    MNK should have VIT as the second stat. VIT gives more HP and MNK has had VIT and more HP as a trait in the past.

    And PLD needs a bit of VIT as a main stat for HP and def.

    So maybe change WAR's main stats to STR and INT or something. MNK can have STR and VIT. PLD VIT and some STR and MND.
    Actually I think they should just remove the special stat boost all together and just have the stats be the standard use then balance the calculations around that.
    (0)

  5. #65
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Even with this change Paladin is still worse than Warrior unfortunately
    (0)

  6. #66
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    So much idiocy and false assumptions in this thread.

    Part of the problem is the way enmity is calculated. The stats are all messed up and anyone with half a brain can see this.

    There is also nothing wrong with being able to do two things which PLD and WAR can both do. WAR's single target DPS is absolute ass, hence why almost nobody wants them for anything but tanking. The only people crying out on them being OP are crazed PLD's who want the only viable tank to be PLD, or people who see steel cyclone spam in Natalan and assume SC does huge damage on everything. Yes, PLD needs to be buffed and cooldown on SC needs to be reduced to 1 minute but most here are going on as if Warrior out DPS's everything and is a significantly superior tank to PLD. Yes it is better at the moment but there isn't a huge chasm that most make it out to be.

    Monks and Dragoons shouldn't be complaining about WAR either, your single target dps isn't a little better than WAR, it's a lot better.

    Exhibit #1 - A monk on chimera out dpsing everybody and accidentally pulling hate from the war tank. Dragoons can do similar damage if they're halfway decent and avoid the attacks.

    http://www.youtube.com/watch?feature...&v=adYtCSg53Bc

    Yes, Steel Cyclone is a wee bit overpowered but a longer cooldown would alleviate this. Don't look at AOE spam on trash mobs and assume it is indicative of how things work in the other aspects of the game.

    Yes, PLD needs a buff to be brought up to the level of Warrior but crying bloody murder over one weapon skill is ridiculous.
    (1)

  7. #67
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    Darkillumina

    I have to disagree as the developers said WAR at the min can DD, Hold Emnity, and Tank effectively and also through the crazy critical hits from SC and Rampage it can also heal effectively. With the right gear WARs can do close to 20k damage in a boss fight compared to 4-8k PLDs can do (I know some may be able to push that). All in all even if the PLD does 10k damage in a fight against say misers mistress you can bet the WAR while tanking more effectively through taking less damage due to parry and rampage heals (which are slightly op at the min) will be doing 15k damage. THis is all speculation based on values I hear shouted to me from parsers. fact is WAR does around 5-10k more damage than any PLD while being a btter tank. That my friend is OP and is getting nerfed for good reason tanking ability should go

    PLD>WAR>MNK=DRG

    DD ability should go MNK=DRG>WAR>>>>>>>>>>>PLD

    Right now PLD struggles to compare in shear tanking ability !. now im not saying PLD should be the only tank but I am holding a big shield and I should TAKE SIGNIFICANTLY LESS DAMAGE and in return for holding a heavy shield that protects me I do significantly less damage as well.
    (2)

  8. #68
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    Further to my post

    Let me point out WAR should be the class that holds second place in the hate tables and is the Oh shit off tank for if the PLD dies or hate resets.

    I have played in parties as PLD and war and played in parties with both PLD and waar in them.

    The two classes work extremely well together especially in a melee group were the war can sit comfortably at second hate position.
    (0)

  9. #69
    Player
    wolfsspirit's Avatar
    Join Date
    Mar 2012
    Posts
    276
    Character
    Lakota Pride
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Paladin is just not a DD , warrior is , so i can see pally not being able to deal high damage but pally should be able to get more hate and ofc stand longer, increased defense .
    By the way does that mean when they nerf War they finaly gonna nerf blm too.. their dmg output is rediculous high compared to other classes/jobs so im hoping they will balance it more.
    (0)

  10. #70
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    I'm welcoming the changes. Not because it's a WAR nerf, but because it's a balance. I am assuming SC's additional damage from Rampage would be reduced, but on the other hand they are buffing berserk and Whirlwind damage. I generally go as DPS WAR on Garuda and let me tell you, already damage is great with the way berserk is currently. I'm looking forward to the changes come 1.22b.
    (3)
    http://mercsxiv.enjin.com/home

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