Quote Originally Posted by Connor View Post
How though? As Supersnow said above it’s not like tanks would suddenly become an unplayable mess if Rampart was 15% instead of 20% or whatever? It’s not like we’re playing some big-brain strategy game where every ability usage is a tactical decision. You’d still be using it the exact same way I think? I mean, one could maybe argue ‘we’d have to remake all our savage raid cool-down plans!’ Which like, is it really a huge deal to swap a Sheltron with a Sentinel or something?




Yes. That’s…the point? Tanks have as unobtrusive gameplay changes as possible while healers might actually have a reason to press a button that isn’t a filler DPS spell. Everyone wins (?). I don’t understand how that would be a detrimental situation for anyone?
It would affect casual content a lot more than it would affect high-end content. I would like a reason to use my buttons in casual content, and I would like the tanks and healers to feel more different from each other in terms of playstyle.

With the way that jobs and content are currently designed, the majority of content in the game feels like a farce. I never come out of casual content feeling like anyone played well or anything interesting happened. Either it's a normal run and the content gets blasted or you get stuck with glue sniffers and it takes forever. Either it goes well and it's boring or it goes badly and it's boring for longer.