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  1. #26
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Connor View Post
    Ok am I like, playing a different game to everyone else or something? Tank adjustments for role parity wouldn’t actually affect their literal gameplay itself, would it? Like, at all? It’s literally just a case of numerical values.
    The tank and healer roles revolve around numerical values. Of course it would affect their gameplay.

    Quote Originally Posted by Supersnow845 View Post
    That’s a fair point, if they completely removed the regen from holy Shelton (as an example) or removed tank mastery it wouldn’t really affect how you play a tank (you will still press holy Shelton for a buster) but it will alter the role warping capability of the secondary effects stapled to these actions (or in the case of tank mastery affect the warping nature of the fact that an attack has to pierce spreadlo and kill a DPS twice over to do more than half a tanks HP)

    If certain abilities were cut out specifically so it wouldn’t change how the class plays on a second to second basis would people still oppose that? Because that position is a lot harder to defend
    Removing PLD's regen would not affect the way that you play a tank as much as it would affect the way that you play a healer.

    Removing the tank mastery trait, so you actually have to use mitigation outside of high-end content, and reducing the effectiveness of tank mitigation across the board so you have to plan your cooldown usages would directly affect the way that you play a tank.

    We have clearly identifiable markers for tankbusters. If someone can't press a single mitigation button during the 5 second warning, they should be dead. Even in casual content.
    (1)
    Last edited by BigCheez; 07-17-2025 at 11:48 PM.

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