Quote Originally Posted by Alahard View Post
For those who don't, its an even bigger design issue. The devs have intentionally left a healing spell in the game that is worthless past cure 2. But Players, having used cure 1 up to that point ( and have to keep it on the bar for dungeon roulettes), are accustomed to it being the to go heal, so of course the spell is going to be clicked.

Again - just horrible design from the devs.
I mean I agreed that freecure is dumb, but my whole point is that as soon as you add even the smallest pinch of intricacies (which include just different potencies for different goals), you'll have people that won't try to understand them or make sense of tooltips. They'll just press the buttons they are given because they look cool and do stuff.