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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Daralii View Post
    I dimly remember them saying that they were going to replace Intervene and Onslaught too, just that DRK and GNB were first in line because they had the busiest full burst windows.
    Been a while but I needed to pick this back up again.
    Because if that's the case they better replace those with new oGCDs on top of whatever movement tools they plan for the two jobs.

    You may not agree with it but you can at least understand the reasoning behind moving the gap closers out of the burst windows of GnB and DrK, two jobs who already had stuffed burst.
    But removing them from Warrior and Paladin, who already feel like barren GCD spam even during their burst, would be completely awful.
    Granted Dark Knight also suffers from this issue outside of burst windows but the entire rework was a disaster in hindsight, it's mindless 1-2-3 filler spam for a majority of your gameplay.

    So they're probably going to do it and replace them with nothing.
    (0)
    Last edited by Absurdity; 07-15-2025 at 03:47 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Absurdity View Post
    You may not agree with it but you can at least understand the reasoning behind moving the gap closers out of the burst windows of GnB and DrK, two jobs who already had stuffed burst.
    I mean, the first is a reason to increase the potency of Shadowbringers by an Edge (on primary target) and Flood (on all other enemies) but give it a 3000-MP cost and massively increase Syphon Strike MP regen in compensation, shifting that 2 actions per 2 minute out of window while also replacing the 3 APM lost to the removal of Plunge and Blood Weapon outside of the burst window with additional Edge casts. Instead, rather than moving the APM, it simply deleted it.

    Meanwhile, high burst APM is essentially the identity of Gunbreaker, and most "mobility issue" that could be "caused" by having damage attached to its gap-closer could be solved by having Rough Divide always act as if affected by No Mercy or by having No Mercy affect only weaponskills, with due potency adjustments in either case, reducing its banking incentive to just that of raid buffs (very small) rather than its far larger self-buff. (The same could be said perhaps for Intervene on PLD.)
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