A carcass can be from a nourished entity that dies/died from other reason, a malnourished one implies starvation or malnutrition as the leading cause. Plus since we are in a fantasy game, you can "revive" and then renourish things after all.
Regarding your actual points though:
Putting aside the previous points that I mentioned in this thread (ranked anxiety, "always having stakes" environment, Frontline becoming the new "casual mode") of why merging Ranked & Casual into one queue is a bad idea...
...it "will" either make queue times insufferable by metric of being queued into your rank pool (as a Gold you can play with Silvers or Plats for example) instead of having the ability to just join for a quick game OR make rank pools not become a thing and greatly diminish the average match quality for higher ranked players, essentially defeating the point of having a "rank" in the first place as it is just Casual with badges then.
There is also the seemingly unexplored idea of "high rank players maybe just want to play a chill round on a job they play less in casual WITHOUT having to wait 10-30min to get a game", which merging queues will not help with.
Regarding the per-job ranking - while it has merit on paper, the problems that arise when implementing this are the following:
- 1.) Ranking up with specific jobs that rely more heavily on team synergy (PLD, SCH, maybe DNC) so you can use them in the higher ranks will be a painful experience as a lot of the viability of said jobs hinges on one's teammates knowledge/ability to capitalize on the support they bring. The common recommendation has been to use self-sufficient or solo carry jobs over supportive jobs in the early skill tiers to climb for this reason, so job-based rank progression gives supportive jobs a huge handicap at the bottom end of the ladder, even if you might be a Crystal player usually.
-- 2.) This hard-enforces onetricking, which can become an issue if you play one of the more common jobs on ladder (depending on meta balance at the time) to get queues as only two of a specific job can be present per match. Making it per-role (tank, healer, melee, ranged, caster) would at least allow for "some" alternatives in your job pool to help with job diversity.
-- 3.) Speaking of making it per role/job, for anyone on the high-end of the ladder it would essentially discourage them to switch jobs/roles (which is something you should consider depending on maps and specific high-profile players in the queue) as it would not benefit them for Top 300 progression in the slightest. This punishes someone who may be both an excellent Astrologian and Dragoon for instance as they have nothing to gain to switch jobs.
While you might hold the opinion that it may be a good idea, this is what most likely will be the side effect if that opinion would be implemented - based on logical conclusions and/or precedence cases from other games that tried this.



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