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Thread: PVP-CC-Rank

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  1. #1
    Player
    Mr-Kebek's Avatar
    Join Date
    Jul 2025
    Posts
    1
    Character
    Temik Kebek
    World
    Golem
    Main Class
    Samurai Lv 100

    PVP-CC-Rank

    I'm approaching my first year anniversary in the game! I've loved every second of it, and lately, I've been really enjoying PvP! I started off with Frontline and never touched any other game mode, but I recently saw the Hellhound weapon and I've been wanting it so badly! So, I decided to start grinding for it. I set my mindset, watched YouTube videos to help me rank up, and got ready to grind.

    However, I found out that the PvP rank queue is dead! Queue times are 30 minutes during the week on Primal, with only 1-2 hours of prime time to queue. For me, it's impossible to achieve that goal simply because I don't think I could get Diamond or Crystal rank in a season due to the lack of games available. So, that weapon seems unachievable.

    My thought is that maybe they could add an achievement in the game that gives commendation crystals. Maybe just one hard achievement, not something that casual players could achieve, but still possible for people who really want it. This achievement could grant 2 commendation crystals for players who want the Hellhound weapon. For example, something like playing PvP for 30 consecutive days, playing 1000 PvP games (within a specific time period), or dueling 100 different people! This would be an achievable goal for PvP lovers who can't wait 2 hours to queue for CC rank games.
    (4)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    The Ranked reward system needs an overhaul that is beyond Commendation Crystals, it is fundamentally flawed and does not respect the time investment one might need to make to get "any" tangible rewards. It also is the root cause for the death spiral of queues becoming unbearably long - until you reach Diamond, you do not get anything worth your time that you can't get playing Casual CC or large-scale PvP.

    And if you don't reach Diamond because the bottom end of the queues dries out? Good luck getting anything at all.

    It needs a better reward structure that rewards you with desirables for specifically playing ranked, regardless what tier you end up in - do this and you will naturally have a healthier ladder, because people will not mind playing even in metal tiers if their time is respected.
    (1)

  3. #3
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    341
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Paladin Lv 100
    They need rank decay during the season (series?), not just between them. If people can get the rank they want in week one, they don't need to play again for the rest of it, making it basically impossible for anyone who wasn't there at the start to participate.
    (1)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Emitans View Post
    They need rank decay during the season (series?), not just between them. If people can get the rank they want in week one, they don't need to play again for the rest of it, making it basically impossible for anyone who wasn't there at the start to participate.
    Rank decay does nothing to address people not even being interested to attempt ladder, it's purely a thing that affects the top-end.

    The onboarding rate of players in Ranked is significantly lower than the churn rate (i.e. the rate at which players quit ranked or heavily reduce how much they participate in). Furthermore, the rate of how fast it churns is also turbo-accelerated into a death spiral by ever-increasing queue times.

    Between having a fairly terrible way to introduce people into pvp in the first place by being in the furthest corner of low level La Noscea, a playguide that leaves MUCH to be desired considering how hidden it is within submenus and NPCs and an absolute tragedy of rewards being handed out at a basic level, it needs a change at the bottom end before all else.
    (1)
    Last edited by Reinhardt_Azureheim; 07-04-2025 at 01:22 PM.

  5. #5
    Player Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    232
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Hot take: REMOVE CASUAL. Funnel everyone into a ranked queue and just call it CC, don't use the word ranked or casual. Seriously, there is no cost or loss in doing ranked, so why have a casual queue at all to split people up?
    (0)

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Altina_Orion View Post
    Hot take: REMOVE CASUAL. Funnel everyone into a ranked queue and just call it CC, don't use the word ranked or casual. Seriously, there is no cost or loss in doing ranked, so why have a casual queue at all to split people up?
    Bad take. This alienates players that want to practice jobs in a 5v5 environment or feel ranked anxiety when playing Ranked modes in games, because they will now feel responsible for the losses their teammates might incur. Remove casual CC and the casual players will not offboard from Casual into Ranked, they will go and do Frontlines/Rival Wings. This is not the way, the lack of players in Ranked can barely be attributed to split queues.
    (1)

  7. #7
    Player Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    232
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Bad take. This alienates players that want to practice jobs in a 5v5 environment or feel ranked anxiety when playing Ranked modes in games, because they will now feel responsible for the losses their teammates might incur. Remove casual CC and the casual players will not offboard from Casual into Ranked, they will go and do Frontlines/Rival Wings. This is not the way, the lack of players in Ranked can barely be attributed to split queues.
    Being afraid to make your bronze/unranked teammates lose is a bit odd, but funneling everyone into one queue i feel like is more valuable than considering people's anxiety. The ranked queue is dead because people would rather press the casual button so just kill the casual button.
    (0)

  8. #8
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    898
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Bad take. This alienates players that want to practice jobs in a 5v5 environment or feel ranked anxiety when playing Ranked modes in games, because they will now feel responsible for the losses their teammates might incur. Remove casual CC and the casual players will not offboard from Casual into Ranked, they will go and do Frontlines/Rival Wings. This is not the way, the lack of players in Ranked can barely be attributed to split queues.
    Practice part is true, but the anxiety™ people never touch ranked anyway. Maybe if they went back to having no rank decay.
    (0)

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VictorSpoils View Post
    Practice part is true, but the anxiety™ people never touch ranked anyway. Maybe if they went back to having no rank decay.
    I know. Now imagine if you merge Ranked and Casual. The "anxiety™ people" as you call them (also those suffering from impostwr syndrome) not only not interact with Ranked, but in this hypothetical scenario also Crystalline Conflict in general because anxiety doesn't just go away from merging modes.

    Basically it a placebo change for those that believe this to be the issue until reality hits again, that this change benefitted nobody.
    (1)

  10. #10
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,051
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Altina_Orion View Post
    Hot take: REMOVE CASUAL. Funnel everyone into a ranked queue and just call it CC, don't use the word ranked or casual. Seriously, there is no cost or loss in doing ranked, so why have a casual queue at all to split people up?
    Let’s be honest: ranked modes almost always bring out the worst in people.
    This isn't new—it’s been like this since the days of Feast.
    The moment a player loses a ranked match, their first instinct is to blame their teammates.
    It doesn’t matter if they made mistakes themselves—someone else must’ve thrown.
    This mindset is toxic, and it's exactly why PvP chat is disabled.
    SE already witnessed what happens when egos mix with ranking systems

    Also,not everyone plays to climb.
    Some players just want to enjoy the game casually and have a good time without being flamed or blamed.
    There are more people playing Casual CC than Ranked CC right now.
    That should say something.
    Ranked turns PvP into ego battlegrounds.
    It encourages blame, salt, and gatekeeping.
    (2)

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