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  1. #31
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,243
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I mean, not to sound like a broken record but look at PvP design. Even with just a few buttons and practically like 1 heal (with charges) I still see mountains more healers there than I do in PvE; people like actually want to play it in PvP and aren’t just being forced by party comp limitations. They have more interesting/valuable buffs, debuffs, utility and dps actions in those few buttons than we have in the entire PvE kit. Even barely registered flavour stuff like Toxicon I/II 5% damage taken makes it way more interesting than the PvE one. Plus, doesn’t Bard kinda show that small % boosts over a sustained period can still result in a large dps gain?

    A gameplay system that actually supports jobs that do literally anything other than DPS is what the game really needs for job identity to even exist in the first place. Right now it’s ’which flavour of dps do you want to be’ lol. But naturally, that would require actual reworks and effort, and that’s not a reasonable thing to expect from Creative (Permanent) Bankruptcy Unit 3.

    Also why in the ever loving f- do they keep giving every dps and tank powerful, easy access aoe heals when nobody needs healing in the first place . On what planet is stuff like Lux Solaris a worthwhile skill that serves a clear purpose? Because it sure as shit ain’t this one. Does ‘do someone else’s job for them’ count as a purpose? Obviously I’m just singling out that specific skill I’m well aware there are much more egregious examples
    (8)
    Last edited by Connor; 07-12-2025 at 03:15 AM.

  2. #32
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    722
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Nero-Voidstails View Post
    if they do that honestly I will be leaving the game without hesitation. I always have played healer and what I think healers are lacking isn't healing nor DPS. But!!!! buffs and debuff a other thing they could also do is rather stupid but demon/undead enemy could be damaged by healing skills to.


    those unique interactions made some fight interesting while still making healing useful in more situations. I think this is what the healer gameplay is missing overall
    But thats the issue, healers are mostly regulated to 1-buttom spam for their rotation. If healers had more dps buttons to push, it would expand what they are doing when healing isn't required. What your asking for, voidsent/undead, still leaves blind spots that doesn't fix healers as they are. Lets say an extreme fight lets you do that, you can use your healing as damage, then the remaining ones don't. I would wager that wouldn't feel satisfactory to healers where they only get one fight where they can become a dps that way. In addition, just from my own experience with blue mage (saintly beam) and cannoneer (silver cannon), undead enemies in general are infrequent enough unless you are specifically farming them.

    More likely what would be changed is the lore of equivalent of learning how the amdapor people from the 5th era allowed for an inversion of healing magic where it can be used to harm. Such as the mechanics seen by the boss Kuribu from the lost city of amdapor. Maybe a temporary buff for X seconds, maybe a stance, maybe X stacks with each healing spell consuming 1 stack. But regardless of which style of mechanical, that only really fixes white mage as amdapor was all about golem creation and white mages.
    (1)

  3. #33
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,924
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Chasingstars View Post
    .
    More likely what would be changed is the lore of equivalent of learning how the amdapor people from the 5th era allowed for an inversion of healing magic where it can be used to harm.
    The children yearn for cleric stance
    (7)

  4. #34
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    722
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Supersnow845 View Post
    The children yearn for cleric stance
    lol, maybe that will be an 8.0 thing.

    Coming in 8.0, Amdapor Stance. While active, you can't heal players, but your healing spells now deal damage to enemies equally to their potency. If you want to heal again, just switch your stance off.

    An exciting and brand new ways for your teammates to call healers selfish while they themselves stand in the fire.
    (3)

  5. #35
    Player
    Pip_Chick's Avatar
    Join Date
    Jan 2022
    Location
    Yak T'el
    Posts
    1,133
    Character
    Pip Chick
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Altina_Orion View Post
    In savages i find them to be quite fun and engaging. In casual content every job sucks, but healers are redundant. Sounds like and looks like from your publicly available data that you havent even attempted the savages so I'm not sure where you are coming from.

    This reads "The game is too easy on easy mode"

    Yeah, of course. Try playing challenging content and let me know what your opinion is then.
    Ah shhht, here we go again!

    Non savage/ultimate raiders: The healer role is boring

    White Knights: That's because you play baby mode, casual is not supposed to be fun, go play Savage/Ultimate if you want to have fun playing healers!

    Savage/Ultimate raiders: No man, the role is only fun in the first weeks of prog only, then it gets boring.

    White Knights: That's because you are a tryhard, go touch grass. If they make the role harder the casuals would not be able to play!

    Same old, same old, wake me up when they give us back Nocturnal sect AST.

    Now, if you would excuse me, Broil, Broil, Broil, Broil, Broil, Broil, Broil,Broil, Broil, Broil, Broil, Broil [...]
    (15)

  6. #36
    Player
    Pip_Chick's Avatar
    Join Date
    Jan 2022
    Location
    Yak T'el
    Posts
    1,133
    Character
    Pip Chick
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    if they do that honestly I will be leaving the game without hesitation. I always have played healer and what I think healers are lacking isn't healing nor DPS. But!!!! buffs and debuff a other thing they could also do is rather stupid but demon/undead enemy could be damaged by healing skills to.


    those unique interactions made some fight interesting while still making healing useful in more situations. I think this is what the healer gameplay is missing overall
    It doesn't need to be all or nothing. We have 4 healers.

    We could leave WHM as is. Since it's unlocked at lvl 1, it can be the permanent easy, no thoughts, just Glare healer.

    SCH could be the affliction/DoT healer, with the only heals cast through the medium of their fairy while the SCH themselves focus on potent shields and spreading DoTs.

    AST could be given back the 2 stances and be the Jack of all trades,master of none, but with the cards giving usefull buffs like haste, sprint, mana regen, etc. The stance dancing could be reminicent of the old Cleric stance, but instead of DPS or Heal, you choose which of the 2 sects better fit the current encounter. I.E is it better to stay in the safe heal mode or should I change and shield? Is there enough time to change in and out or is the incoming damage too fast so there won't be no time.

    And SGE, just give them a full on 5 DPS rotations 3 for single target 2 for AOE. Each spell and rotation giving substantial passive heals. 1 single target and 1 AOE rotation would be more insta-cast to help in high healing situations, but with the caveat that it would be lower in DPS.

    This are just broad ideas, but you get the jist. They don't need to go all the way in one direction or the other with all healers, but we can individualise them. Carving for each a different niche that keeps the gameplay entertaining and creates a loyal fanbase. Bottom line, if I can level up all healers one after the other and I don't need to make any changes in the way I approach the content, then it ends up feeling like I am leveling the same job 4 times.
    (4)

  7. #37
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,964
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    I mean, not to sound like a broken record but look at PvP design. Even with just a few buttons and practically like 1 heal (with charges) I still see mountains more healers there than I do in PvE; people like actually want to play it in PvP and aren’t just being forced by party comp limitations. They have more interesting/valuable buffs, debuffs, utility and dps actions in those few buttons than we have in the entire PvE kit. Even barely registered flavour stuff like Toxicon I/II 5% damage taken makes it way more interesting than the PvE one. Plus, doesn’t Bard kinda show that small % boosts over a sustained period can still result in a large dps gain?

    A gameplay system that actually supports jobs that do literally anything other than DPS is what the game really needs for job identity to even exist in the first place. Right now it’s ’which flavour of dps do you want to be’ lol. But naturally, that would require actual reworks and effort, and that’s not a reasonable thing to expect from Creative (Permanent) Bankruptcy Unit 3.

    Also why in the ever loving f- do they keep giving every dps and tank powerful, easy access aoe heals when nobody needs healing in the first place . On what planet is stuff like Lux Solaris a worthwhile skill that serves a clear purpose? Because it sure as shit ain’t this one. Does ‘do someone else’s job for them’ count as a purpose? Obviously I’m just singling out that specific skill I’m well aware there are much more egregious examples
    It's definitely true that in a model where everything is not about battling but just dancing around, with the occasional heal here and there to pretend that healers are still healing, we're never going to get respectable healer jobs.
    (4)
    Secretly had a crush on Mao

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