Results 1 to 10 of 58

Hybrid View

  1. #1
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    215
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    You can't have hypercasual content that is fun and engaging because, as Snow said, it's designed to be destroyed with little thought. All content becomes trivial if you remove the parts that makes it what it is. If you removed DPS checks, mandatory mitigation and coordination from Savage, you'd get boring slop. The same goes for Forked Tower. I think the devs designed it exactly the way they intended, but I wouldn't mind them giving hypercasuals a normal version.

    But you can't have your cake and eat it, too. Either you enjoy the challenges of the video game and put in the required effort to overcome them, or you can grind mindless content without access barriers, or non-combat content. Or PvP.
    (0)
    Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
    Quote Originally Posted by Mawlzy View Post
    I think at this point 0blivion has decided to play forum villain, until perhaps the Exarch cloak becomes available.

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by 0blivion View Post
    You can't have hypercasual content that is fun and engaging because, as Snow said, it's designed to be destroyed with little thought. All content becomes trivial if you remove the parts that makes it what it is. If you removed DPS checks, mandatory mitigation and coordination from Savage, you'd get boring slop. The same goes for Forked Tower. I think the devs designed it exactly the way they intended, but I wouldn't mind them giving hypercasuals a normal version.

    But you can't have your cake and eat it, too. Either you enjoy the challenges of the video game and put in the required effort to overcome them, or you can grind mindless content without access barriers, or non-combat content. Or PvP.
    Funny thing is, it is precisely doing the same thing over and over again, for example to prog savage, that makes it boring to many players.

    In the broad player base of any MMO, there is no cookie cutter solution. Content of different commitment levels is required.
    (10)

  3. #3
    Player
    Gwenkatsu's Avatar
    Join Date
    Jun 2024
    Posts
    288
    Character
    Gwenkatsu Furokane
    World
    Shiva
    Main Class
    Dancer Lv 100
    Quote Originally Posted by 0blivion View Post
    The same goes for Forked Tower. I think the devs designed it exactly the way they intended
    Quote Originally Posted by Maltothoris View Post
    So at that anime expo that happened, we got a few more details https://www.rpgsite.net/interview/17...ward-to-future Most of it is about the future but he did make a few comments on OC and FT.
    "I do feel that Forked Tower: Blood was a misstep in development. It wasn't meant to be hardcore content, so to speak. The intention was that it might be more difficult at first, but over time more players might be willing to take on the challenge; yet, in the end we made it too difficult for players to even get into the raid in the first place. That's why we're making adjustments with 7.3, and why some of those adjustments were pushed even earlier than that. [...] That's why we're revising our roadmap to account for this feedback in patch 7.5." Yoshida also reflected that the team may have been putting too much focus on a player's individual responsibility, and how a single person's failure could have such a profound impact on the whole party. They regret that they weren't able to strike that balance they had intended for the content.
    To me this somehow sounds as if FT was not what the devs wanted it to be.
    (5)