


God, I hate the new MNK animations so much. You leap into the air and start swiping your arms. What is so great about that? Bootshine was rapid punches with both hands, it made sense, and felt good.Glad to know somebody else felt something similar. I first noticed this on MNK's filler combo new animations. It feels like they're overemphasizing the particles without taking account how silly some movement looks when you remove all of that. They had no weight in it. The closest analogy that I could think of is like playing Ph.Berz from OC where all of your hits are AA slaps but they certainly do damage...yes...lol...




Leaping Opo? Yeah, that's the worst of the three. Played on slowdown, our characters are performing 3 instances of scratching, two downward, followed by another to the opposite direction. Ignoring the odd animation choice, there's also the fact that the VFX used as a 'carry' to the aesthetic here doesn't deliver it (to me) either. They don't necessarily line up with the actual scratch - it feels like they're just floating in front of the character irrespective to what they're actually doing.
To me they're messy, and another instance of heavily relying on VFXes. Taking an example of their first AoE move in their 1-2: Steel Maws. The animation shows the character doing 3 sword swinging. But the VFX used laid on top of them are showing 9-12(????) slashes and none of them necessarily lines up with the angle.
Speaking about healers specifically, you're about 5-7 years late to say that at this point. The gameplay has been an endless talking point with its fair share of "shut up nobody cares about healers but also pls nerf <insert job> because MY job is in the rut..!!" or "Lol clear high end ur opinion don't matter/think of the cashools!!!"-kind of responses.
That being said, visuals can be an important bullet point for players, too. That's part of the reason for good amount of SCH players took an issue when it's revealed they're giving SCH Seraphism, not just because how it functions to forgo what makes a SCH SCH, it's also severely clashing with the job fantasy of being a genius military strategist being made to wear chastity robe of all... for what? Only Creatively Bankrup Unit 3 knows the real answer.
Last edited by Rein_eon_Osborne; 07-09-2025 at 12:27 AM.



It feels like they frequently just blend WHM and SCH together when designing and naming things. Remember when Liturgy of the Bell was named Lilybell because they forgot that it was the actual name of the WoL's faerie?That being said, visuals can be an important bullet point for players, too. That's part of the reason for good amount of SCH players took an issue when it's revealed they're giving SCH Seraphism, not just because how it functions to forgo what makes a SCH SCH, it's also severely clashing with the job fantasy of being a genius military strategist being made to wear chastity robe of all... for what? Only Creatively Bankrup Unit 3 knows the real answer.




Even in the beginning, I'd argue that the name "Sacred Soil" sounds more in line with the Conjurer identity than Scholar. Then when White Mage got its gauge, they went with lilies as opposed to literally any other flower despite the fearie's name being "Lily." PVP White Mage has Seraphic Strike despite Scholar having had access to Seraph since the LB3 update in Heavensward. We have the Liturgy example you mentioned. I'm not sure if I'd say the priestly elements of Seraphism are innately White Mage. Final Fantasy's token healer has rarely taken on the more religious context that D&D's Priest or other generic healer classes often do, and XIV especially focused more on a nature theme, but it's certainly not a match for the combat medic or city of nym themes that were previously established. Personally, I feel like it's something out of Bloodborne more than anything Final Fantasy.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
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