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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,471
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Glad to know somebody else felt something similar. I first noticed this on MNK's filler combo new animations. It feels like they're overemphasizing the particles without taking account how silly some movement looks when you remove all of that. They had no weight in it. The closest analogy that I could think of is like playing Ph.Berz from OC where all of your hits are AA slaps but they certainly do damage...yes...lol...
    Did they ever address the Medica 3 issue where you snap to the floor halfway through the animation (as you transition from 'casting' to 'the actual spell animation')?

    Also shoutout to the Chaotic Spring/Heavens' Thrust animations on DRG, they look absolutely ridiculous. Drakesbane is okay though
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,977
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Glad to know somebody else felt something similar. I first noticed this on MNK's filler combo new animations. It feels like they're overemphasizing the particles without taking account how silly some movement looks when you remove all of that. They had no weight in it. The closest analogy that I could think of is like playing Ph.Berz from OC where all of your hits are AA slaps but they certainly do damage...yes...lol...
    Does anyone actually like elixir burst over elixir field

    That’s gotta be one of the biggest downgrades and I’m not even a MNK player
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    360
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Glad to know somebody else felt something similar. I first noticed this on MNK's filler combo new animations. It feels like they're overemphasizing the particles without taking account how silly some movement looks when you remove all of that. They had no weight in it. The closest analogy that I could think of is like playing Ph.Berz from OC where all of your hits are AA slaps but they certainly do damage...yes...lol...
    God, I hate the new MNK animations so much. You leap into the air and start swiping your arms. What is so great about that? Bootshine was rapid punches with both hands, it made sense, and felt good.
    (5)

  4. #4
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    416
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Daralii View Post

    The shitty character animations for newer skills bugs me to no end, but I guess it's irrelevant when the particle effects mask everything.
    Disesteem is complete ass. Whats with the wings, why are they copy pasted lazily, are XIV classes evolving into variations of WHM like some kind of carcinization? Where is the sound? Why is it an almost straight rectangle with no attempt to blend the edges?

    (2)

  5. #5
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,092
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mecia View Post
    Disesteem is complete ass. Whats with the wings, why are they copy pasted lazily, are XIV classes evolving into variations of WHM like some kind of carcinization? Where is the sound? Why is it an almost straight rectangle with no attempt to blend the edges?

    Wings truly are the carcinization of the entire FF series.
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao
    Quote Originally Posted by os12ispeak View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  6. #6
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,471
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Naraku_Diabolos View Post
    Yoshi-P is going to talk about 8.0 in the future, and will not mention it before a 8.0 reveal because that WILL steal the thunder for the rest of the Patch 7.x cycle. For the graphics upgrade, we were shown that before 7.0, but it was a necessity because it affects everything in the game. Job identity is an aspect and feature for future game content, but it’s not in the same category as how the graphics needed to be upgraded.
    Not sure how 'the design of the jobs you use to experience every aspect of the game' doesn't count as 'affects everything in the game'

    For example, if WAR was given the Healer treatment, so it'd have only Storm's Path (with no combo), Storm's Eye (with no combo), Inner Release and Fell Cleave (but no gauge, so you get 3 FC's a minute and none from your rotation)... That'd affect 'everything in the game' for a WAR player, because they use WAR as the vehicle to experience the story, fight the raids and trials, etc

    We aren't asking for 'here is what you will be given next expansion, and here is the potency, cooldown, MP cost, all already mathed out', we're asking for a general overview of 'what is the dev team using to guide the design of the jobs'. For example, with Healers, what is it that they're drawing inspiration from, that resulted in Seraphism existing? (despite clashing with the established lore of the job so much that even JP was asking 'why this')

    If I were the one who would be giving the talk about Healers going forward, I'd go with something like...
    'Originally, SGE was announced to be a Healer that has a higher focus on doing damage, and that it'd have ways to heal allies by dealing damage. Furthermore, it was announced that it'd be able to 'augment its own abilities'. Both of these are technically true of the current SGE, but we believe we can go further, and expand on these design ideas to make SGE feel much more unique in how it heals. This might involve reworking the effects of some actions, but rest assured, the strength of the job will not be decreased. If anything, SGE will be stronger, both at healing and at dealing damage, and more versatile in how it responds to healing requirements in content going forward. Please look forward to it!'

    At no point in that did I commit to anything, beyond saying that the general vibe of 'SGE heals by dealing damage' would be made more of a focus of the gameplay. But that could mean almost anything
    (5)
    Last edited by ForsakenRoe; 07-08-2025 at 02:42 AM.

  7. #7
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    360
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Not sure how 'the design of the jobs you use to experience every aspect of the game' doesn't count as 'affects everything in the game'
    It doesn't effect the game's main audience: RPers and Limsa AFKers
    (0)

  8. #8
    Player
    jimmybe29's Avatar
    Join Date
    Apr 2021
    Posts
    59
    Character
    Yamakaji Edo'sen
    World
    Moogle
    Main Class
    Monk Lv 100
    Bring back old SMN, please ty
    (4)

  9. #9
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Is this just a discussion on animations? Because if it is I truly give up on the playerbase.
    (1)

  10. #10
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Altina_Orion View Post
    Is this just a discussion on animations? Because if it is I truly give up on the playerbase.
    It’s not supposed to be a commentary on animations. It’s just a tangent that’s developed.

    The main purpose of the thread is to emphasize that job design has been in a very poor state, Dawntrail has only continued to break the trust of players who care about job design, and we want to know if these vague talks of job identity in 8.0 will do anything to course correct from this runaway train of oversimplification.

    I think a live letter around 7.3 where Yoshi P can elaborate on what he and the designers see as the identity of each job and a rough idea of how they plan to fix each job would be huge. I want to see open communication, transparency, and a willingness to listen to feedback. When you announce you’re gutting Viper 6 days into Dawntrail’s launch and everyone tells you “please no!” Maybe reconsider?
    (2)

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