With the Dawntrail changes they did to other tanks I have been enjoying PLD and DRK the most, i absolutely love current PLD
And its funny because GNB was my favorite tank in EW and now its my least liked one
No, SE did actually check both those bullet points: Kardia is literally "heals by attacking." Eukrasia is literally "augment its own capabilities."As far as my memory recalled, he sold SGE as "The healer that heals by attacking" & "-able to augment its own capabilities" rather than -the- DPS healer but I could be misremembering at this point or simply paraphrasing. But assuming that was what he said, they have failed to checkmark their own bullet points regardless.
I remember reading those same remarks, and they were in the context of (paraphrasing), "we really, really don't want to make healers feel like they have to do damage and distract them from doing their job," so it's a mystery to me why anyone expected more than what we got — of course the new healer wasn't going to unduly stress the hEaLeRs sHoUlD OnLy hEaL crowd.
I'm actually more disappointed in the "augment" aspect. Recitation, Deployment Tactics, and Emergency Tactics are a more interesting system than Eukrasia.
Now that you mention it, I hate to admit that you're right. My day is ruined ;_;[...]I remember reading those same remarks, and they were in the context of (paraphrasing), "we really, really don't want to make healers feel like they have to do damage and distract them from doing their job," so it's a mystery to me why anyone expected more than what we got — of course the new healer wasn't going to unduly stress the hEaLeRs sHoUlD OnLy hEaL crowd[...]
The 'augment' part was what mostly interests me back then. But alas...
Ah yes the corporate/PR's "technically correct" move. My fault for expecting anything more than the bottom of the barrel, I still believed in FF14 back then.No, SE did actually check both those bullet points: Kardia is literally "heals by attacking." Eukrasia is literally "augment its own capabilities."
I remember reading those same remarks, and they were in the context of (paraphrasing), "we really, really don't want to make healers feel like they have to do damage and distract them from doing their job," so it's a mystery to me why anyone expected more than what we got — of course the new healer wasn't going to unduly stress the hEaLeRs sHoUlD OnLy hEaL crowd.
I'm actually more disappointed in the "augment" aspect. Recitation, Deployment Tactics, and Emergency Tactics are a more interesting system than Eukrasia.
I miss SHB Summoner, it was so fun and complete imo, I still feel DoTs on jobs are fun because using it on multiple targets is always satisfying.
reminds me of what they said about cosmic explorstion 'you are able to do this content in a group'
which isnt wrong since you can do it while you're in a group. but i expected group content.
without fun jobs none of the content is fun
I am bias, so feel free to fact check my statements and/or take my perspective with a grain of salt, but during several interviews with Yoshi P about Sage before Endwalker, he stated specifically that Sage was designed based on feedback received in Shadowbringers that some players wanted more DPS on healers. I’ll give you an example: Zelpa’s Q&A with Yoshi P.As far as my memory recalled, he sold SGE as "The healer that heals by attacking" & "-able to augment its own capabilities" rather than -the- DPS healer but I could be misremembering at this point or simply paraphrasing. But assuming that was what he said, they have failed to checkmark their own bullet points regardless.
By its core design - like ASkellington mentioned; we're going to do both. They need to acknowledge this and actually give more than just cookie crumbs to their damage options.
Treat Sage as a Physical Ranged instead of Magical.The Solutions
DPS
Sage needs to level up its DPS arsenal. It should feel more like a mini-DPS that also heals. That was the entire point of releasing Sage to begin with, so it baffles me why it does almost nothing to differentiate itself from the other healer's painfully dull DPS gameplay. Make Sage feel like a caster DPS lite. Take inspiration from Red Mage and/or Pictomancer if you have to. Diet Red Mage or Diet Pictomancer with added healing, if you will. Rework how Addersting is generated and/or what it's spent on. Give Sage more regular spells to cycle through as something that isn't just a generic combo.
Healing
Sage's main methods of healing should be redirected to center around Kardia and Eukrasia. These should be my go-to, most optimal methods of healing anytime the party takes a raidwide hit. Other actions should be supplementary and exist to support Kardia and Eukrasia when they aren't enough, such as tighter healing checks in Savage or when your party messes up. Consider reworking what Addersgall is spent on. Instead of Aetherflow reskins, why not spend it on actions like Soteria and an actual Pankardia that triggers off your DPS? Make it support Kardia healing rather than replace it.
The TLDR
Sage was sold as a DPS-focused healer, but its DPS is no different than the other healers, is severely boring and fails to live up to the exciting expectations of an attack-based gundam healer. And the token healing methods associated with Sage are greatly outclassed by boring reskins of Scholar healing. These need to be changed going into 8.0 so that Sage can live up to the job fantasy that it was assigned, but failed to live up to.
To me, that’s textbook malicious compliance. “We said you healed by attacking. We didn’t say that would have any impact on your play style. What are you complaining about?” Obviously they wouldn’t talk like that, but that’s how it feels. The point is I don’t think it’s possible to craft a more passive, unimpactful system for a “heal by attacking” play style. Doing the literal barest minimum possible and stapling Aetherflow onto Sage is not a vibe. And the thing is, if they don’t want a DPS healer, no one forced them to market Sage as one. They could’ve done something else as disconnected from DPS thematically as possible, yet they made Sage and tried to pass it off as a response to people asking for DPS on healers. So at this point, I want commitment to the promise. I don’t think that’s unreasonable.No, SE did actually check both those bullet points: Kardia is literally "heals by attacking." Eukrasia is literally "augment its own capabilities."
I remember reading those same remarks, and they were in the context of (paraphrasing), "we really, really don't want to make healers feel like they have to do damage and distract them from doing their job," so it's a mystery to me why anyone expected more than what we got — of course the new healer wasn't going to unduly stress the hEaLeRs sHoUlD OnLy hEaL crowd.
I'm actually more disappointed in the "augment" aspect. Recitation, Deployment Tactics, and Emergency Tactics are a more interesting system than Eukrasia.
But what does 'more DPS' actually mean? It isn't going to do more damage than other healers, so it just means more DPS options than other healers, which it did get. No other healer has a Phlegma equivalent, or a Toxicon equivalent, or even a Pneuma equivalent. With DT it then got Psyche, the closest thing to this is Assize and Eukrasian Dyskrasia, the only healer with an on demand AoE DoT.I am bias, so feel free to fact check my statements and/or take my perspective with a grain of salt, but during several interviews with Yoshi P about Sage before Endwalker, he stated specifically that Sage was designed based on feedback received in Shadowbringers that some players wanted more DPS on healers. I’ll give you an example: Zelpa’s Q&A with Yoshi P.
I've said it once and I will say it again, people are to focused on looking at what makes jobs the same, they forget to look at what makes jobs different. Yes, Sage and Scholar have very similar healing kits, but they are not the same when it comes to the DPS side. If these differences are where you would like a job to go, then you can use these examples as something to level off of when making suggestions. For example, acknowledging Sage has more DPS options, saying, yes SE, I want Sage to move more in this direction, but I also want to leverage the other unique thing about Sage, Eukrasia. How about a Eukrasian Phlegma that does an AoE heal (maybe at the cost of some potency), or make it so that the shields reflect some damage back (likely a fixed potency like Vengeance/Damnation), to try and encourage the use of them, or to make them closer to DPS neutral. Then, in situations where there is multiple hits going out, it might be worth it to use the shield as you get more DPS from the reflected damage out of it.
This can apply to every job, though you might need to go back a bit to previous iterations to get some design ideas, like Dark Arts.
As for the topic itself, first, I would take away the 2 minute meta, ie, remove all temporary raid buffs. Off the back of that, we can then design jobs with varying burst windows and damage profiles to make them feel more unique. One idea that I have had for a while is Monk. Monk would have no damage% increase burst windows on fixed timers, ie. Brotherhood and Riddle of Fire get their damage increases removed and instead, their 'burst' is designed to be short, but strong. This is done via Perfect Balance. Those 4 GCDs (3 under PB and then Masterful Blitz) would be stronger, but since there is no window to use them and PB has a stacking cooldown, you are much more flexible in when you use it (More details here).
Last edited by Mikey_R; 07-08-2025 at 03:54 AM.
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