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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,610
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ty_taurus View Post
    No Phlegma equivalent? White Mage has Assize and Misery. Scholar has Energy Drain and Ruin II which is significantly more versatile than Toxikon as well. Astrologian had an entire damage buffing system which has since been diminished in scale, but is still at least partially present. Also Lord of Crowns. And even if that wasn’t the case, the issue that we have been asking for is gameplay that isn’t almost entirely “spam glare/broil/malefic.”

    “Spam Dosis, except 1 less time per 40 seconds” was not the answer. It’s not about doing more damage, it’s about having a job that actually has gameplay and doesn’t feel like a level 1 job for the majority of most encounters.
    Phlegma being a GCD that is on a 40 second cooldown that can stack up to 2 and does AoE damage cantered around the target that you have to be close to the enemy to use is equivalent to Assize that is an oGCD on a 40 second timer, that cannot stack and as well as dealing AoE damage around the user, also heals and restores WHM's MP, or Afflatus Misery that that is only able to be used every minute, as long as you spend the Lilies on potentially useless heals that can effectively be said have a cooldown of 20 seconds that stacks up to 3.

    Oh, you want to go after Toxicon? The one where you have to use a GCDto apply a shield to get a stack for the resource to use it, as opposed to Energy Drain that you use to dump any remaining Aetherflow before Aetherflow comes off of cooldown or Ruin 2 that is a DPS loss for that GCD (Toxicon, fight dependant, might not be) and as you said, is far more flexible.

    AST cards aren't even in the same ball park and is definitely not what you meant when you said DPS healer and Lord of Crowns being used every 2 minutes based on AST's Draw? What are you even comparing this to? The closest Sage would have is Psyche and that is a 60 second cast that isn't locked behind something else.

    You have quite literally proven the point I made in that post in that you aren't looking for differences. You have concentrated on what you think makes them the same and just rolled with it, and, in my opinion, failed at that. Bear in mind, I haven't said there shouldn't be more work, I just disagree with the premise that they are the same and does provide options for the Sage.
    (0)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mikey_R View Post
    You have quite literally proven the point I made in that post in that you aren't looking for differences. You have concentrated on what you think makes them the same and just rolled with it, and, in my opinion, failed at that. Bear in mind, I haven't said there shouldn't be more work, I just disagree with the premise that they are the same and does provide options for the Sage.
    In your previous post, you implied that Sage's goal of being more DPS oriented is inherently successful because no other healer had an equivalent to Phlegma, Toxikon, or Pneuma. Saying that tools like Assize, Energy Drain, or Lord of Crowns are "equivalent" is slightly misleading based on what I'm equating them to, which I will expand on. I am not focused on equating their functionality. Rather, I am equating each healer's access to a variety of offensive tools in general--tools with a similar volume of usage. The problem that has been criticized for now 6 years is that so much of healer gameplay is completely dominated by just spamming Glare and waiting large swaths of time before you can do anything else. One 40 second GCD nuke does not magically resolve that issue, and both Toxikon and Pneuma fail far worse at alleviating the issue. Pneuma is not a DPS tool. It is a burst healing tool. Toxikon has horrible optimization, and you often get only 3 uses of it across an entire fight because GCD barriers are Sage's last desperate act of survival, not their primary method of healing.

    What I need is active gameplay that keeps me cycling through a modest, yet interesting selection of spells that are always applicable no matter how simple or easy the content gets. What I don't need is a commercial break between every transient heartbeat of gameplay that reminds my brain that I'm actually supposed to be having fun, and not roleplaying as a laser hair removal technician getting Barbara's legs ready for swimsuit season.
    (3)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,961
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mikey_R View Post
    Phlegma being a GCD that is on a 40 second cooldown that can stack up to 2 and does AoE damage cantered around the target that you have to be close to the enemy to use is equivalent to Assize that is an oGCD on a 40 second timer, that cannot stack and as well as dealing AoE damage around the user, also heals and restores WHM's MP, or Afflatus Misery that that is only able to be used every minute, as long as you spend the Lilies on potentially useless heals that can effectively be said have a cooldown of 20 seconds that stacks up to 3.

    Oh, you want to go after Toxicon? The one where you have to use a GCDto apply a shield to get a stack for the resource to use it, as opposed to Energy Drain that you use to dump any remaining Aetherflow before Aetherflow comes off of cooldown or Ruin 2 that is a DPS loss for that GCD (Toxicon, fight dependant, might not be) and as you said, is far more flexible.

    AST cards aren't even in the same ball park and is definitely not what you meant when you said DPS healer and Lord of Crowns being used every 2 minutes based on AST's Draw? What are you even comparing this to? The closest Sage would have is Psyche and that is a 60 second cast that isn't locked behind something else.

    You have quite literally proven the point I made in that post in that you aren't looking for differences. You have concentrated on what you think makes them the same and just rolled with it, and, in my opinion, failed at that. Bear in mind, I haven't said there shouldn't be more work, I just disagree with the premise that they are the same and does provide options for the Sage.
    No you have you just proven the opposite point in that you looking for pointless tiny differences and amounting them to important differences as if they actually necessitate class difference

    E dyskrasia is a loss in 99% of situations, it’s literally a dead button in the closest sense of the word.

    Toxicon has its closest analogue in ruin 2

    Phlegma has parallels in misery, star, ED and assize

    Psyche has parallels in assize and lord

    When it comes down to it all healers still spam 1 button, refresh their DOT and basically use their very limited oGCD damage options on CD then distinguish themselves by their healing kit…….which SGE also copied from SCH

    If you are selling something as a “DPS healer” I’m expected PCT or RDM complexity, not “I have one more non interactive oGCD damage option than the class I ripped off” especially since SGE’s oGCD’s have zero interactivity and little optimisation pathway. SCH with energy drain alone or WHM with Lilys have infinitely more optimisation than “2 phlegma’s in the burst window psyche on CD”
    (2)

  4. #4
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Also not to mention Eukrasian dyskrasia has been a fairly big loss ever since they buffed Euk Dosis where it equals 2 targets that get hit with dyskrasia so when tagging mobs, it's better to use e. dosis over e dyskrasia and most certainly e. dosis is certainly going to get buffed again in either 7.4 or 7.5 if the last patch is the one that gets the ultimate.
    (1)

  5. #5
    Player Brandr's Avatar
    Join Date
    Sep 2020
    Posts
    302
    Character
    Bran' Bal
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    These people know nothing.
    Mess with other classes, leave my PLD my beloved alone!
    I love my invincible slow DPS
    (0)

  6. #6
    Player
    smitten_miquitten's Avatar
    Join Date
    Mar 2019
    Posts
    84
    Character
    Era Hess
    World
    Jenova
    Main Class
    Red Mage Lv 100
    Some of the most fun I have playing Red Mage comes from clutch situations, like when I need to chain rez or when there's a big hit coming and I've got both Addle and Magic Barrier up to help (I love that the latter buffs healing too!).

    With things like Phantom Jobs, I love the synergy buff and debuff spells have with Dualcast.

    Back when Manashift was a thing, I liked balancing how much mp I expected to need against how often I thought I could realistically share it with the Healers.

    I say all of that to say that I'd love more party support tools. Not even necessarily ones that need to get a lot of use, just more options to use. Some could be ogcd, but it'd be neat if others needed Dualcast as well. I like the feeling Red Mage can have where you're juggling priorities and not all of them are necessarily "make number go big". It's the top priority sure, but you can have more going on depending on the situation and that's pretty fun. Like the general expectation would still be "be greedy, do big dps" but skill expression could become how well you can do that while also supporting your team in niche scenarios you have a solution for.

    I see FF11's Red Mage and the buffs/debuffs they get and while the battle systems are pretty different between games, it definitely looks fun and I think we could have just a tiny bit more of that over here.
    (1)
    Last edited by smitten_miquitten; 07-08-2025 at 04:54 AM.

  7. #7
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,264
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by smitten_miquitten View Post
    I see FF11's Red Mage and the buffs/debuffs they get and while the battle systems are pretty different between games, it definitely looks fun and I think we could have just a tiny bit more of that over here.
    Big parts of XI RDM were more akin to the older FFs, being a jack of all trades with white magic, black magic, buffs, debuffs, and enspells to enchant their weapons. XIV's role system being as rigid as it is, fights functioning as they do, and elements not existing as a gameplay mechanic means that it simply isn't compatible beyond the general themes.
    (1)

  8. #8
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    405
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    Alright, I will politely give my feedback.

    Tanks:
    Well, they're boring. I think WAR's braindead design is fun, but tbh they should just make everything hit harder to compensate for it and put the other tanks on an even playing field in terms of sustain. But then the people who unironically find DT dungeons hard already would riot.

    So yeah.

    WAR: Cut down on the heals or make them a tradeoff for DPS to bring back some of the energy that aggro combo vs dps combo had. Actually, bring aggro management back, lol.

    DRK: It's honestly okay, Dark Arts sucked anyway. But it is just a glorified WAR clone. I think the defensive kit needs some work, tbh, to be made interesting. Same for the main combo. Make Darkside matter again?

    PLD: I mean, it is less clunky now. That's nice. I still think we should remove Clemency for the game. Or better, make it an oGCD that shares its CD with a DPS skill. That'd be great. Combos remain boring but at least they're pretty now?

    GNB: I mean, I'm sure GNB mains are more educated on this than me, but I had the impression it got dumbed down as well? Regardless, I think the defensive kit is okay at least.

    Also, please put all invulns on the same unlock level, this is silly.

    Healers:
    Just need a complete rework. Or a safety reboot from the state pre-ShB. Seriously. In detail:

    WHM: Was always rather simplistic. Won't get better any time soon unless we remove Cure I from the game (have Cure I upgrade into it) and give all healers a sensible DPS kit that also lets them heal from doing their rotation correctly.

    SCH: Bane, Shadowflare, Miasma. That's a full sentence. Seriously, it's silly how hard this class was neutered. If button bloat is a concern, make Deployment Tactics work like PvP where it spreads dots OR shields.

    AST: I think current AST is a step up from EW AST, but that ain't hard. It's honestly okay. But it also needs more dps going on. Like, a rotation, at all, that rewards you with free heals for not sucking at the game.

    SGE: Man, Kardia was the right track but I s2g it'd be that much better if there was actually a DPS rotation to go with it. Also the fact that you have to mindlessly overheal to generate MP in a lot of content is silly. Maybe consider making MP generation also be awarded from doing your rotation correctly.

    aaand I hit character limit
    (0)
    Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
    Quote Originally Posted by Mawlzy View Post
    I think at this point 0blivion has decided to play forum villain, until perhaps the Exarch cloak becomes available.

  9. #9
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    405
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    Physical ranged: Partial rework.
    First off, the DMG values are entirely off. It should be MCH > BRD > DNC. It's dumb that MCH, a job that brings no utility whatsoever, is the worst DPS.

    BRD: Dot spread? I am begging you? Multi-dotting is a DPS loss half the time. It shouldn't be. Also, make all songs do something reasonable, and not just WM and MB. Also also, if BRD is gonna have a cleanse, maybe have the cleanse be useful in different ways as well. Like idk, 1% dmg buff.

    DNC: It's an okay job, low skill floor + medium ceiling. But it shouldn't do more DPS than MCH.

    MCH: If you're gonna have 3 oGCDs that do the same thing qith different animations, maybe actually don't. If MCH is to stay a pure DPS, it needs a rework and also needs to actually do damage.

    Melees:
    Oh boy. Uhm. Where do I even start?

    RPR: Please make this an actual job. Why is it so damn free? Like I get it, it has some utility, but it isn't...it just isn't great, man. Some depth to the rotation would be fire.

    SAM: I'd say bring back Kaiten, but I honestly don't actually care that much. But like, bringing back Kaiten would help, y'know?

    NIN: I miss Huton management. So much. But that aside, NIN is NIN. The average player already sucks at it anyway. It's fine. I think Dokumori should work on EX trial drops. I know this is Very silly because it'd make NIN mandatory, but that's why it's modtly a joke.

    MNK: I mean, it could be so much worse, I guess. The class is actually intelligible for once. But I don't think MNK mains wanted that.

    VPR: Those tooltips are a disgusting janky mess, and the job is currently overtuned for AoE. Nobody is surprised.

    DRG: Bring back Nastrond, I am begging you. All charges of it, that is.

    And like, adjust the DPS curve please. Double VPR being actually viable in M6S is stupid.

    And finally, casters. Honestly, it's a fucking mess. Here we go:

    BLM: De-dumb it halfway. Give us timers back, but make them not run out when out of combat. It'll be great.

    RDM: Should be the lowest DPS caster. I don't know why it isn't with Verraise in its kit. It's kind of dumb.

    SMN: Honestly, the utility is fine. It can be second worst after RDM. But it needs a rotation. We have the Ramuh Egi model. We have a lot of things. Make it an actual choice. Like Ramuh vs. Leviathan, Garuda vs. Ifrit, Titan vs. the Moogle. And of course, Bahamut vs. Phoenix. That would easily make it a better job.

    PCT: Hammer needs to be a gain on one. That's it, that's the take. Not a high gain btw. Just. A gain. Also, it needs to do less DPS than BLM and more than SMN.

    Thanks for coming to my ted talk.

    P.S. Give BLU LB3 based on the role copied so we can actually do WoL EX. And maybe Ultimates if they ever wanna rebalance for that.
    (1)
    Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
    Quote Originally Posted by Mawlzy View Post
    I think at this point 0blivion has decided to play forum villain, until perhaps the Exarch cloak becomes available.

  10. #10
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I think every job in the healer role needs to be rebuilt from the ground up at this point. Can the jobs in the role function as they are right now? Yes. Are they well-designed? Absolutely not.

    WHM: Accessibility doesn't have to mean it's so simple that a monkey could pick it up and play it well in an hour. If they want this job to be a strong healer, then it should be the only healer that can top up the party in one go with every other healer needing to put in a bit more work.

    Following on their vision of an accessible and strong healer, it could have a basic framework much like their opposite magic job (BLM), like perhaps earth and water stances with wind as a DoT or personal damage debuff like RPR has, can also dip into holy spells for their nuke, like BLM dips into void magic for theirs.

    SCH: This job lost so much over the years that it's a pale shadow now. Give back Selene and give her a use. Give back the DoTs and lost utility and make SCH the resource juggling healer again. Give the fey gauge another use aside from being just a targetted regen gauge.

    SCH should be the busy healer, you play this job because you like managing many things at once and if you do it well, you get better results.

    AST: DT AST is not it, it has diverse effects again, but everything is fixed, and when everything is fixed, it's also boring. Give back single draw, sleeve draw and time magic, give abilities like Spread and Royal Road to mitigate RNG.

    Since cards are RNG, they can also be impactful again, no more small damage buffs, it can have stronger effects as they're not guaranteed.

    SGE: I'll admit that I don't really like SGE and haven't played it much, but people are very passionate about wanting it to fulfill the DPS healer fantasy, so probably just go in that direction.
    (3)

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