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  1. #11
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by viion View Post
    I would like to know what is happening with Lodestone, will features be improved, will we see new features such as Gear Display?

    And the bugs need fixing. XD
    Added to the op
    (0)

  2. #12
    I'd like to know if mobs will ever be updated to have even remotely as cool buffs/debuffs that XI had. Like when you fought crabs, you know their def boost ability would make the killing so damn slow, so someone would need to cast dia on it and such. I'm tired of burning through 100's of mobs, each one taking 5 seconds to kill.
    (1)
    Retired FFXI character: Ranok of Sylph

  3. #13
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zahak View Post
    I'd like to know if mobs will ever be updated to have even remotely as cool buffs/debuffs that XI had. Like when you fought crabs, you know their def boost ability would make the killing so damn slow, so someone would need to cast dia on it and such. I'm tired of burning through 100's of mobs, each one taking 5 seconds to kill.
    ok... added (With a little paraphrase... if you don't mind)
    (0)

  4. #14
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Oh my Rydin. Ooooh my!

    I guess I'm semi-anticipating Yoshida writing a producer letter with the poll results soon. I also think this thread may not get more conclusive answers until post E3-ness, BUT the miracle may happen once more.

    How will loot with roaming primals be handled?
    Will it be based on the party that claims him first? If this is alliance-based content, how will loot be handled for all participants?

    Will we be able to change the interface font for pop-up text such as HP, MP or damage?

    There is a mention of a summoning or taming ability available to certain jobs and classes?

    The Disciples of Land may find treasure maps. Will these items be high quality resources, an abundance of resources, rare resources or gear that can only be found with treasure maps?

    Unrelated to 2.0 docs.

    Will there be job-specific traits?

    Will there be materia that bestow traits such as Enhance Esuna or Swift Godsbane?

    Will we be able to wear undergarments from other races?

    Will there be multiple jobs for one class? Such as a Gladiator being able to become a Paladin and/or Red Mage. A Marauder becoming a Warrior and/or a Dark Knight?

    Will there be a raise in level cap? If yes, how high?

    How many new classes are planned for 2.0?

    Will existing gear receive armor set bonuses? Such gear sets may include the Onion Doublet, Onion Gaskins, Onion Pattens, Onion Helm. Sipahi. Sentinel. Sorceror. Or artifact gear?
    (0)
    Last edited by Fiosha_Maureiba; 05-01-2012 at 08:52 AM.

  5. #15
    Player
    Deltara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Can we still group up with our free company crafters and build company-owned ships?
    (3)

  6. #16
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Fiosha_Maureiba View Post
    How will loot with roaming primals be handled?
    Will it be based on the party that claims him first? If this is alliance-based content, how will loot be handled for all participants?

    Will we be able to change the interface font for pop-up text such as HP, MP or damage?

    There is a mention of a summoning or taming ability available to certain jobs and classes?

    The Disciples of Land may find treasure maps. Will these items be high quality resources, an abundance of resources, rare resources or gear that can only be found with treasure maps?

    Unrelated to 2.0 docs.

    Will there be job-specific traits?

    Will there be materia that bestow traits such as Enhance Esuna or Swift Godsbane?

    Will we be able to wear undergarments from other races?

    Will there be multiple jobs for one class? Such as a Gladiator being able to become a Paladin and/or Red Mage. A Marauder becoming a Warrior and/or a Dark Knight?

    Will there be a raise in level cap? If yes, how high?

    How many new classes are planned for 2.0?

    Will existing gear receive armor set bonuses? Such gear sets may include the Onion Doublet, Onion Gaskins, Onion Pattens, Onion Helm. Sipahi. Sentinel. Sorceror. Or artifact gear?
    added to the OP

    Quote Originally Posted by Deltara View Post
    Can we still group up with our free company crafters and build company-owned ships?
    Definitely added this too
    (1)

  7. #17
    Player
    Deltara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Another thing I've been wondering is if we will continue to see the current model of "pull a hundred mobs and kill them in seconds" for XP parties, or if we will return to fighting longer fights and just get more XP from the mobs.
    (1)

  8. #18
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    We will have a coherent monsters distribution depend on its habitat or 'lifestyle', so not to see a crab in the desert or a goat underground in a cave again? :P
    (4)

  9. #19
    Quote Originally Posted by Rydin View Post
    ok... added (With a little paraphrase... if you don't mind)
    Of course! Paraphrase it anyway that will make SE give us longer and more dynamic fights for everything! ^_^
    (0)
    Retired FFXI character: Ranok of Sylph

  10. #20
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Deltara View Post
    Another thing I've been wondering is if we will continue to see the current model of "pull a hundred mobs and kill them in seconds" for XP parties, or if we will return to fighting longer fights and just get more XP from the mobs.
    Good follow up to Zahak's question

    Quote Originally Posted by Munba View Post
    We will have a coherent monsters distribution depend on its habitat or 'lifestyle', so not to see a crab in the desert or a goat underground in a cave again? :P
    Good question... added to the OP
    (0)

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