Dragoon:
- Revert the job back to its patch 6.0 state.
- Add a way for Dragon Sight to automatically target a specific party member when used, similar to Dance Partner.
Reaper:
- Remove Perfectio
Red Mage:
- Remove Grand Impact and Vice of Thorns
Dragoon:
- Revert the job back to its patch 6.0 state.
- Add a way for Dragon Sight to automatically target a specific party member when used, similar to Dance Partner.
Reaper:
- Remove Perfectio
Red Mage:
- Remove Grand Impact and Vice of Thorns
We should consider Phantom Jobs cannon, and as such it is clear that current BRD is an amalgamation of the Bards, and Rangers of the past. A general change that I think needs to happen is that BRD's personal damage needs to be increased if it is to carry on its archer/ranger legacy, and give it walking casts on just Burst Shot like it does in PVP to improve its bow play as well. Which paradoxically means reducing its dependency on party damage buffs, and instead focusing on its own damage, and a wider variety of song utility.
Song changes
Army's Paeon is the most boring, and most problematic song in BRD's song rotation so I actually think it should be removed from its damage rotation, and its haste effect gets moved to The Wanderer's Minuet, and Mage's Ballad at a flat rate. As a result, The Wanderer's Minuet, and Mage's ballad should have their duration, and their cooldowns reduced. This means Coda should be reworked to no longer effect Radiant Finale, and Encore, and instead grant additional actions while a song is active. Army's Paeon gets reworked, and renamed to Ranger's Paeon, which is a simple party mitigation buff, and because its coda sticker is a unicorn, its Coda effect allows for the execution of the unicorn barrier like Phantom Ranger.
Mage's Ballad still plays the same except Repertoire now fully resets the cooldown on Heartbreak Shot/Rain of Death as a result of its shorter duration. Its Coda allows for the execution of Silent Nocturne which is an additional silence.
The Wanderer's Minuet also plays the same , and its Coda allows for the execution of a simple forward dash in the direction you are facing like Occult Featherfoot. Pitch Perfect is now a line AOE.
The Wanderer's Minuet now unlocks at level 40, and Ranger's Paeon (Army's Paeon) unlocks at 52.
Battle Voice becomes low level Radiant Finale which gets renamed to Final Fantasia like in PVP. Final Fantasia's buff power, and Radiant Encore's potency get normalized as a result of coda being reworked. Final Fantasia gets an additional effect of increasing movement speed for self, and everyone in your party for its duration.
Damage changes
Make Raging Strikes a high personal critical and direct hit buff like Occult Aim.
Empyreal Arrow gets charges.
Reduce the cooldown of Barrage to 60 seconds.
Wide Volley upgrades to Resonant Arrow instead of Shadowbite.
Stormbite is reworked to behave like Harmonic Arrow in PVP. Potency is adjusted, cleaves, and now has three charges. Each Burst Shot use now reduces the cooldown of Stormbite charges, and upon execution, it consumes all available charges adding a hit for each charge consumed. Barrage now resets the cooldown of all Stormbite charges.
Caustic Bite becomes BRD's only DOT, and Shadowbite now applies Caustic Bite in an AOE, and replaces Iron Jaws.
Sidewinder becomes a line AOE, and deals additional damage to all targets afflicted with Caustic Bite.
Last edited by mallleable; 07-05-2025 at 10:13 AM.
Reaper
change shadow of death debuff into a personal buff
remove the need for stacks for plentiful harvest should instantly be available after arcane circle
remove the cooldown of enshroud
separate soul sow and harvest moon
in combat make soul sow give red and blue gauge 10 each for every second you charge it at a max of 50red and 50 blue for the full 5 sec charge
and you can still soul sow even if you have harvest moon ready hence the separate buttons and it still gives you a harvest moon at the end of the 5 sec if you already used it
and small qol harvest moon should always be ready at the start of battle / everytime there is a wipe
I really don’t like the idea of SGE being touted as the “DPS healer” when it’s never been that, only sold like it is that
Meanwhile the healer that actually was the DPS healer for 3 expansions isn’t even in contention to get that title back
If anyone should be the DPS healer it should be the healer that’s always been the DPS healer, maybe SGE can have an identity that’s not trying to steal SCH’s lunch
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
First thing I'd like to say is: stop changing jobs for people who do not want to play them. This is the dev team's major problem full stop. People pick a job they want to play (actually really play and not just to max them all) based on how the class feels to play. Why are you constantly changing things to appeal to an audience and completely forsaking the people who enjoyed the class as is? You're not making changes the latter want to see to improve their job. You're removing their job entirely from existence.
Best examples I can give in recent memory? SMN, SAM, SCH, DRG, AST, BLM, VRP (omg VRP is its own rant post). Even GNB and DRK if we really want to be petty. All of the things the people loved about the job? Gone. And for what reason exactly? Because some people didn't care for the way the class is played? There are how many jobs for them to play with? And it doesn't seem like you're gonna stop making them, so may as well make something for them instead of changing existing classes to fit the mold. Make changes for people who LIKE the class as it was.
AST
I have ranted and raved about things you could have done to this class and what we got in 8.0 is the worst thing you've done. To reiterate the above let's take a look at what AST has lost since its debut in HW:
- The original six cards
- Time related magics
- We lost the ability to take a card we didn't want and feed it to buff another one
- We lost Nocturnal Sect - one of the core parts about the job: being able to switch to which ever was needed in battle
- Technically we also lost the seals system but this is a GOOD change and I don't want it back. Ever.
- We lost card randomness
What did we get in replacement? Well for two whole expansions you ignored the pleas to reverse the SHB changes. You doubled down on the seals system without addressing the loss of supportive buffs like old Bole, Ewer, and Spire which, may I point out, I gave you an example on how you could USE the seals system to be a buffing alternative especially with Astrodyne (but you didn't hence why I don't want the seals system back). Nothing for the loss of Nocturnal (Neutral Sect shouldn't even EXIST). And instead of card randomness we get Astral and Umbral Draw that doesn't even bother to randomize the order of the cards every draw and on top of that adds healing THAT WE DO NOT NEED.
You have changed this class so far from what it originally was that players, no matter WHAT expansion they came in, have hated your changes and have flat out REFUSED to make any changes the PLAYERS WANT.
Go back to the original design of AST:
- I want 6 cards half of them damage buffs (Balance, Arrow, Spear) the other half support (Bole, Ewer, Spire). NONE OF THEM HEALING. You can either go back to the original Draw/Play or keep them separate with Astral/Umbral Draw (in that we have two separate draws and they automatically change to a card we play AT RANDOM).
- Bring back Nocturnal Sect, have more abilities change underneath it and Astral, and allow us to change IN COMBAT on a short timer.
- Remove Neutral Sect we don't need it
- Allow Synastry to apply ALL single target heals and HoTs instead of just Benefic and Benefic II
- Divination can stay
- Like all healers remove some of the excess healing we don't need and give us more attacks that we can use when we don't need to heal.*
- Bring back some time related magics that we've lost.
*For Healers in general I want to state this -
We are not going to heal all the time. No matter how you've designed the instance the more experienced healers are going to do their job: healing as efficiently as possible. Which means the moment that the party or raid does not need to be healed we are doing damage. This is a fact that you've blatantly ignored and you need to start taking in consideration if you're truly going to make changes in 8.0. Our current damage set up is BORING. We are casting our one short damage button more often than anything else and we'll continue to do so because FFXIV isn't WoW where there is constant damage being put out every 5-10 seconds that makes consistent use of our entire healing kit. PLEASE give us more damage options that fit in the theme of the class. WHM can get its element attacks back, AST can get some delayed damage attacks, SCH can get their DoTs back, and SGE can have more attacks that just heal if they use them.
An attack after our buff that's every 120s or even 60s is NOT what we mean or want. Not even close.
Last edited by ASkellington; 07-07-2025 at 08:06 PM.
Uhh yeah that's precisely the issue, man. Yoship sold SGE as DPS healer back then, only for it to be SCH clone with a couple more OGCDs. I want SGE to be proper DPS healer unlike now.
Also, sorry not sorry, I gotta be selfish for this part, but I prefer it was SGE who take that dps helaer identity instead of SCH. Maybe SCH can be DoT-debuffer/buffer healer instead? Idk.
As far as my memory recalled, he sold SGE as "The healer that heals by attacking" & "-able to augment its own capabilities" rather than -the- DPS healer but I could be misremembering at this point or simply paraphrasing. But assuming that was what he said, they have failed to checkmark their own bullet points regardless.
By its core design - like ASkellington mentioned; we're going to do both. They need to acknowledge this and actually give more than just cookie crumbs to their damage options.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
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