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  1. #31
    Player
    Underscore's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    261
    Character
    Exia Lupus
    World
    Spriggan
    Main Class
    Ninja Lv 100
    Dragoon:
    - Revert the job back to its patch 6.0 state.
    - Add a way for Dragon Sight to automatically target a specific party member when used, similar to Dance Partner.

    Reaper:
    - Remove Perfectio

    Red Mage:
    - Remove Grand Impact and Vice of Thorns
    (3)

  2. #32
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,252
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    We should consider Phantom Jobs cannon, and as such it is clear that current BRD is an amalgamation of the Bards, and Rangers of the past. A general change that I think needs to happen is that BRD's personal damage needs to be increased if it is to carry on its archer/ranger legacy, and give it walking casts on just Burst Shot like it does in PVP to improve its bow play as well. Which paradoxically means reducing its dependency on party damage buffs, and instead focusing on its own damage, and a wider variety of song utility.

    Song changes

    Army's Paeon is the most boring, and most problematic song in BRD's song rotation so I actually think it should be removed from its damage rotation, and its haste effect gets moved to The Wanderer's Minuet, and Mage's Ballad at a flat rate. As a result, The Wanderer's Minuet, and Mage's ballad should have their duration, and their cooldowns reduced. This means Coda should be reworked to no longer effect Radiant Finale, and Encore, and instead grant additional actions while a song is active. Army's Paeon gets reworked, and renamed to Ranger's Paeon, which is a simple party mitigation buff, and because its coda sticker is a unicorn, its Coda effect allows for the execution of the unicorn barrier like Phantom Ranger.

    Mage's Ballad still plays the same except Repertoire now fully resets the cooldown on Heartbreak Shot/Rain of Death as a result of its shorter duration. Its Coda allows for the execution of Silent Nocturne which is an additional silence.

    The Wanderer's Minuet also plays the same , and its Coda allows for the execution of a simple forward dash in the direction you are facing like Occult Featherfoot. Pitch Perfect is now a line AOE.

    The Wanderer's Minuet now unlocks at level 40, and Ranger's Paeon (Army's Paeon) unlocks at 52.

    Battle Voice becomes low level Radiant Finale which gets renamed to Final Fantasia like in PVP. Final Fantasia's buff power, and Radiant Encore's potency get normalized as a result of coda being reworked. Final Fantasia gets an additional effect of increasing movement speed for self, and everyone in your party for its duration.

    Damage changes

    Make Raging Strikes a high personal critical and direct hit buff like Occult Aim.

    Empyreal Arrow gets charges.

    Reduce the cooldown of Barrage to 60 seconds.

    Wide Volley upgrades to Resonant Arrow instead of Shadowbite.

    Stormbite is reworked to behave like Harmonic Arrow in PVP. Potency is adjusted, cleaves, and now has three charges. Each Burst Shot use now reduces the cooldown of Stormbite charges, and upon execution, it consumes all available charges adding a hit for each charge consumed. Barrage now resets the cooldown of all Stormbite charges.

    Caustic Bite becomes BRD's only DOT, and Shadowbite now applies Caustic Bite in an AOE, and replaces Iron Jaws.

    Sidewinder becomes a line AOE, and deals additional damage to all targets afflicted with Caustic Bite.
    (0)
    Last edited by mallleable; 07-05-2025 at 10:13 AM.

  3. #33
    Player
    Shistar's Avatar
    Join Date
    Dec 2021
    Location
    Housing update waiting room
    Posts
    177
    Character
    Cordelia Crow
    World
    Phantom
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    Current paladin was made for warrior mains, not paladin mains.

    Let tanks be unique again, people who didn't like old paladin will enjoy a tank called warrior, or gunbreaker or dark knight, theirs no reason why all the tanks need to play exactly the same.

    What I meant is that it makes no sense that you quote me and agree with me when we have literally opposite arguments.
    We can disagree just fine, I like PLD right now and would like to continue playing it this way, and you don't. That's okay.
    (2)

  4. #34
    Player
    HereticJay's Avatar
    Join Date
    Apr 2022
    Posts
    9
    Character
    Jaycus Wintersguard
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Reaper

    change shadow of death debuff into a personal buff

    remove the need for stacks for plentiful harvest should instantly be available after arcane circle

    remove the cooldown of enshroud

    separate soul sow and harvest moon

    in combat make soul sow give red and blue gauge 10 each for every second you charge it at a max of 50red and 50 blue for the full 5 sec charge
    and you can still soul sow even if you have harvest moon ready hence the separate buttons and it still gives you a harvest moon at the end of the 5 sec if you already used it

    and small qol harvest moon should always be ready at the start of battle / everytime there is a wipe
    (1)

  5. #35
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,527
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kozh View Post
    +1 on making Sage a Caster DPS lite. If GNB can be DPS tank, why can't Sage get the same treatment?
    For crowds who dislike DPS healer, there are still 3 other healer jobs to play with, so it's fair.
    I really don’t like the idea of SGE being touted as the “DPS healer” when it’s never been that, only sold like it is that

    Meanwhile the healer that actually was the DPS healer for 3 expansions isn’t even in contention to get that title back

    If anyone should be the DPS healer it should be the healer that’s always been the DPS healer, maybe SGE can have an identity that’s not trying to steal SCH’s lunch
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #36
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I really don’t like the idea of SGE being touted as the “DPS healer” when it’s never been that, only sold like it is that

    Meanwhile the healer that actually was the DPS healer for 3 expansions isn’t even in contention to get that title back

    If anyone should be the DPS healer it should be the healer that’s always been the DPS healer, maybe SGE can have an identity that’s not trying to steal SCH’s lunch
    Sage can be a DPS healer and still have Scholar get their DOTs back. Both are more offensive; one is direct, the other indirect.
    (2)

  7. #37
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    893
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ty_taurus View Post
    Sage can be a DPS healer and still have Scholar get their DOTs back. Both are more offensive; one is direct, the other indirect.
    i would like that the sch dots would inflict the enemy with a debuff tho would fit the lore and feel more unique
    (1)

  8. #38
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    980
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    First thing I'd like to say is: stop changing jobs for people who do not want to play them. This is the dev team's major problem full stop. People pick a job they want to play (actually really play and not just to max them all) based on how the class feels to play. Why are you constantly changing things to appeal to an audience and completely forsaking the people who enjoyed the class as is? You're not making changes the latter want to see to improve their job. You're removing their job entirely from existence.

    Best examples I can give in recent memory? SMN, SAM, SCH, DRG, AST, BLM, VRP (omg VRP is its own rant post). Even GNB and DRK if we really want to be petty. All of the things the people loved about the job? Gone. And for what reason exactly? Because some people didn't care for the way the class is played? There are how many jobs for them to play with? And it doesn't seem like you're gonna stop making them, so may as well make something for them instead of changing existing classes to fit the mold. Make changes for people who LIKE the class as it was.

    AST

    I have ranted and raved about things you could have done to this class and what we got in 8.0 is the worst thing you've done. To reiterate the above let's take a look at what AST has lost since its debut in HW:
    • The original six cards
    • Time related magics
    • We lost the ability to take a card we didn't want and feed it to buff another one
    • We lost Nocturnal Sect - one of the core parts about the job: being able to switch to which ever was needed in battle
    • Technically we also lost the seals system but this is a GOOD change and I don't want it back. Ever.
    • We lost card randomness

    What did we get in replacement? Well for two whole expansions you ignored the pleas to reverse the SHB changes. You doubled down on the seals system without addressing the loss of supportive buffs like old Bole, Ewer, and Spire which, may I point out, I gave you an example on how you could USE the seals system to be a buffing alternative especially with Astrodyne (but you didn't hence why I don't want the seals system back). Nothing for the loss of Nocturnal (Neutral Sect shouldn't even EXIST). And instead of card randomness we get Astral and Umbral Draw that doesn't even bother to randomize the order of the cards every draw and on top of that adds healing THAT WE DO NOT NEED.

    You have changed this class so far from what it originally was that players, no matter WHAT expansion they came in, have hated your changes and have flat out REFUSED to make any changes the PLAYERS WANT.

    Go back to the original design of AST:
    1. I want 6 cards half of them damage buffs (Balance, Arrow, Spear) the other half support (Bole, Ewer, Spire). NONE OF THEM HEALING. You can either go back to the original Draw/Play or keep them separate with Astral/Umbral Draw (in that we have two separate draws and they automatically change to a card we play AT RANDOM).
    2. Bring back Nocturnal Sect, have more abilities change underneath it and Astral, and allow us to change IN COMBAT on a short timer.
    3. Remove Neutral Sect we don't need it
    4. Allow Synastry to apply ALL single target heals and HoTs instead of just Benefic and Benefic II
    5. Divination can stay
    6. Like all healers remove some of the excess healing we don't need and give us more attacks that we can use when we don't need to heal.*
    7. Bring back some time related magics that we've lost.

    *For Healers in general I want to state this -
    We are not going to heal all the time. No matter how you've designed the instance the more experienced healers are going to do their job: healing as efficiently as possible. Which means the moment that the party or raid does not need to be healed we are doing damage. This is a fact that you've blatantly ignored and you need to start taking in consideration if you're truly going to make changes in 8.0. Our current damage set up is BORING. We are casting our one short damage button more often than anything else and we'll continue to do so because FFXIV isn't WoW where there is constant damage being put out every 5-10 seconds that makes consistent use of our entire healing kit. PLEASE give us more damage options that fit in the theme of the class. WHM can get its element attacks back, AST can get some delayed damage attacks, SCH can get their DoTs back, and SGE can have more attacks that just heal if they use them.

    An attack after our buff that's every 120s or even 60s is NOT what we mean or want. Not even close.
    (4)
    Last edited by ASkellington; 07-07-2025 at 08:06 PM.

  9. #39
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    888
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I really don’t like the idea of SGE being touted as the “DPS healer” when it’s never been that, only sold like it is that

    Meanwhile the healer that actually was the DPS healer for 3 expansions isn’t even in contention to get that title back

    If anyone should be the DPS healer it should be the healer that’s always been the DPS healer, maybe SGE can have an identity that’s not trying to steal SCH’s lunch
    Uhh yeah that's precisely the issue, man. Yoship sold SGE as DPS healer back then, only for it to be SCH clone with a couple more OGCDs. I want SGE to be proper DPS healer unlike now.

    Also, sorry not sorry, I gotta be selfish for this part, but I prefer it was SGE who take that dps helaer identity instead of SCH. Maybe SCH can be DoT-debuffer/buffer healer instead? Idk.
    (3)

  10. #40
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,907
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    As far as my memory recalled, he sold SGE as "The healer that heals by attacking" & "-able to augment its own capabilities" rather than -the- DPS healer but I could be misremembering at this point or simply paraphrasing. But assuming that was what he said, they have failed to checkmark their own bullet points regardless.

    By its core design - like ASkellington mentioned; we're going to do both. They need to acknowledge this and actually give more than just cookie crumbs to their damage options.
    (0)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

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